What are you talking about? There are a variety of incentives from both local governments and from employers. Moving for work is tax deductible without itemization (okay, there are caveats of course) for instance, and many companies offer significant compensation for skilled workers to move. They work quite well for a certain portion of the population, but I'll be fair and agree that most people have no idea how to do their taxes or what's deductible when.Which example of Policy in the real world do you find to "incentive" people to move and work only in specific locations ? If it is related to tax policies, it's badly working at all and should not make any difference in the game, if not I know some historic cases but the rules of the forums forbid to discuss them here.
Also, schools have districts. And yes, you can be barred from attending a school outside of your district. FYI.
You aren't thinking like a programmer. It's hard to make an AI select an "intelligent" thing - like working close to home - because it and it's 64,999 other friends all have to do that very CPU intensive work. So, it's probably too CPU intensive for it to be feasible for every agent to pick a better work place. So, having the option to restrict things to districts is not a simulation so much as it is a consession to reality to solve a problem that the simulation can't. Sometimes, the simulation must give way to the game. If you want a totally realistic city planing simulation, I'd suggest a degree in civil engineering.Don't feel offended, it was not my intent but it is really questionnable to find in a city builder a Policy that restrict the freedom of movement...
Oh. You realize that makes you a "stop having fun" guy, right? You're saying that because you wouldn't use it you are "strongly opposed" to anyone else in the universe being able to. This is a single player game. If you don't like an option... don't use it?Ask yourself why... That's why Tropico is a better suited game for such kind of directive. I agree that it shouldn't be too difficult to implement in the game but i'm strongly opposed to such a Policy and i don't want to see it in the game.
Actually education should be inversely correlated with babies. Without education you should have a constant overpopulation/unemployment problem.Sorry, it's exactly what it is. Why not a Policy restricting uneducated people to have babies ? So your city will never have level one houses or buildings for aestethic reasons of course.
My tone might sound mean, but I'm actually just trying to underline to you how this sounds to anyone listening: "No, you can't have fun in your single player game because I wouldn't enjoy it if someone held a gun to my head and forced me to use the option that I would otherwise ignore..." What stake do you even have in this?You think it's a good idea and should be in the game, i think this is unacceptable and should NOT be in the game. At least in this game.
Some people. Smart people. Other people have learned helplessness or an inability to recognize that paying $10bazzilion/wk for $1/hr and a crapton of wasted travel time is the easiest way to burn your bank account. And woe unto thee who tries to point this out.I think that is complete nonsense. Everyone buys a house because of work location. People change job because of home location and I'm pretty sure if work wasn't available near-by damn straight you would move...
The number of people who fall into this trap is staggering. I didn't understand it until I started working in finance... and god... it's awful.