You seem to totally miss the point here. I offered an alternative of policies, where the first one should fit in perfectly with the game. People being incentivized to move and work in a specific location due to free housing and/or tax incentives is something that is quite widespread in our modern societies. And I'm perfectly able of "handling my traffic", but if I expand my public transport systems and massive road construction to encompass remote locations that defeats the purpose of building remote, self-sufficient farming villages both practically and aesthetically.
Which example of Policy in the real world do you find to "incentive" people to move and work only in specific locations ? If it is related to tax policies, it's badly working at all and should not make any difference in the game, if not I know some historic cases but the rules of the forums forbid to discuss them here. Don't feel offended, it was not my intent but it is really questionnable to find in a city builder a Policy that restrict the freedom of movement... Ask yourself why... That's why Tropico is a better suited game for such kind of directive. I agree that it shouldn't be too difficult to implement in the game but i'm strongly opposed to such a Policy and i don't want to see it in the game.
Not to mention, what makes sense to you of the following two scenarios:
1) Highly educated inner-city residents quitting their job(there was no industrial demand before my expansion, which I guess means there was no unemployment) to commute daily to the lumber mill 10 km away.
2) People with little, if any, education choosing to work at the lumber mill that is within walking distance.
Once again, that's too simple. In real life some people spend hours commuting to find a job while some won't go further than a single mile to go to work. You don't choose your job only because it's close to your home, it's only a part of the decision. In old good simcity, the citizens did choose the closest available job and this was abundantly discussed as it had it's flaws too. Let one work at the other side of the map and the other at the corner of the street, real people aren't logical, why should cims be different.
This isn't about "playing the dictator"
Sorry, it's exactly what it is. Why not a Policy restricting uneducated people to have babies ? So your city will never have level one houses or buildings for aestethic reasons of course.
You think it's a good idea and should be in the game, i think this is unacceptable and should NOT be in the game. At least in this game.
It's also not a complaint about the traffic system, whether or not the commuting traffic was clogging up anywhere or not would not do anything to change my main point.
I thought you were complaining about the traffic and i was wrong, sorry for that. It seemed logical that if you wanted to keep citizens in the same area, the main benefit was to fluidify traffic.