Is there a simple and easy way to change the end date ?

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Wizzington

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They aren't that different. Just add statistics on population, cultures, and work roles in EU and your set.

They are fundamentally different games with fundamentally different focuses. EU is an empire builder, Victoria is a game about economic and political development.
 
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Ricox

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And there you have a Paradox employee confirming the facts, @Metz. It just makes absolutely no sense to claim the two games are similar in any way for anyone who has played them or even understands how they were built and with what objectives in mind.
 

Metz

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They are fundamentally different games with fundamentally different focuses. EU is an empire builder, Victoria is a game about economic and political development.


Ketchup and Mustard are different sauces with different tastes and ingredients. They are used for different types of food but you can put them together on hot dogs. Empire builders can fit in with economic and political development and vice versa. They may be different games but they aren't incompatible.
 
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Metz

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And there you have a Paradox employee confirming the facts, @Metz. It just makes absolutely no sense to claim the two games are similar in any way for anyone who has played them or even understands how they were built and with what objectives in mind.


They are similar but they are different games.
 

Ricox

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Ketchup and Mustard are different sauces with different tastes and ingredients. They are used for different types of food but you can put them together on hot dogs. Empire builders can fit in with economic and political development and vice versa. They may be different games but they aren't incompatible.

...

You are comparing mixing ketchup and mustard to mixing two fundamentally different games ... this is game development, not bloody physics. Your analogy does not apply to this scenario. It applies to a scenario where you take Victoria 2 & EU 4 game files and drop them all in the same folder ... it won't be a functional game, as matter of fact, it won't work at all (lots of files are named the same across both games and they would overwrite each other and make BOTH games unplayable).

I think this argument is pointless because you're just refusing to understand. Developing a game that would be a mix of the two would take massive development resources, more than needed to make any of the separate games, because the mechanics would need to be dynamic to adjust depending on the era of the game. And, once again, both game mechanics are massively different. If we simply combine the both games as they are now, it would create a game so badly optimized that you wouldn't want to play into V2's timeline because it'd be unbearable. The population calculations already take a toll after a hundred years of Victoria 2 play.

It would be really hard to use population mechanics of Victoria 2 for Europa Universalis IV, because the population information of that period is much more scarce and the developers would need to put lots of artificial numbers that have no historical basis. What's the point of that?
 

Metz

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...
It would be really hard to use population mechanics of Victoria 2 for Europa Universalis IV, because the population information of that period is much more scarce and the developers would need to put lots of artificial numbers that have no historical basis. What's the point of that?


There are statistics out there for populations of the different regions of the world and how they grew. If they say that France had X people in 1500 and German areas had Y people in 1500 then you cut X and Y and distribute them among the provinces with the most valuable and urbanized provinces having more people. Then you add a growth formula that would take that X and Y amount in 1500 and make them be whatever is required to make the population reach what was at 1600. That would be an untouched system. The player then comes in and can influence that population by making it grow or decline based on his actions. Religion is simpler, it can be played with % of it in provinces regarding locations and what was going on at the time. Spain would obviously be practically 100% catholic in each province, maybe high 90% with some Jewish % here and there. Southern German provinces, the more southern you go the higher % of Catholicism they'd have as opposed to the opposite in northern German provinces that favor Lutheranism. Would also be much easier to do with resources, % of wheat/livestock/lumber/mineral split, and the player would get the option of developing what he needs the most and can make the most profit from. This would give the player freedom of turning Barbados into the capital of sugar production in the world or the top monopoly man of tobacco from his colonies in North America.