On that note, does anyone know how to mod them to be far fewer in numbers or perhaps disabled entirely?
Very easily! Just change the modifier on the Military Organization technology!
On that note, does anyone know how to mod them to be far fewer in numbers or perhaps disabled entirely?
Fine, but that doesn't seem like a well-thought out feature in a game where practically everything feeds into politics and/or interpersonal relationships. There should be a political cost to raising huge standing armies in peacetime. This isn't 1939.
Another example of Paradox sacraficing history to make a buck.
They cost like 2 gold to reinforce a 500 heavy infantry retinue, which is incredibly cheap. Come to think of it, warfare in this game is silly cheap any way, except for mercenaries which are priced sufficient to make you think twice to hire them. Retinues and levies are so cheap that its a no brainer to build them to the max/ call them all at once regardless of what you need them for.These are no "free maintenance" armies. The free is only when you're not using them. They cost like crazy to reinforce. You'll think twice every time you hit that assault button when you've got retinue troops.
In fact, with retinues I find that I never have enough money now. You used to be able to get so rich you had nothing to spend it on. No longer. In a big empire, with 100k of retinue troops to reinforce, you basically have to tax nobles and do other things for money you would never ever do before.
Retinues are great. It's a great improvement to the game. But no, they are not free. And there is a huge downside to them -- they cost like hell.
They cost like 2 gold to reinforce a 500 heavy infantry retinue, which is incredibly cheap. Come to think of it, warfare in this game is silly cheap any way, except for mercenaries which are priced sufficient to make you think twice to hire them. Retinues and levies are so cheap that its a no brainer to build them to the max/ call them all at once regardless of what you need them for.
Yeah, levy maintenance is really way too cheap already, in real history you could be bankrupted from extended warfare with raised levies, but in the game the price rarely surpasses your income.
I just wish it was possible to at least mod in higher levy maintenance and a constant maintenance for retinue. With the retinues being free unless reinforcing you can just keep a huge doomstack in your capital for emergencies only, for free. It makes it near impossible to lose, because even if all your vassals rebel you probably still outnumber them. Aside from being ahistorical, it's just plain boring.
Question: What is the best retinue (tandem) to have. I would have thought that it would be the 400 heavy infantry + 100 archers mixed with the reverse for a balanced, 1000 man group. But from the responses in this thread, I would think it would be the heavy + light cavalry group.
Question: What is the best retinue (tandem) to have. I would have thought that it would be the 400 heavy infantry + 100 archers mixed with the reverse for a balanced, 1000 man group. But from the responses in this thread, I would think it would be the heavy + light cavalry group.
If you take a glance at define.lua file, light cavalry sucks at everything except pursue. Knights, on the other hand, in incredibly powerful in melee phase. But having a lot of light cavalry, according to combat.txt, will prolong the skirmish phase a bit, where your heavy cavalry don't contribute much. Among the default non-cultural retinues, I'd say heavy infantry + archer combo = most cost-effective. As far as cultural retinues are concerned, the more knights, the better
Byzantine and French, German and Norman, i think. They're in the 00_retinue_subunits.txt file
Late game?You only start to have large retinues very late in the game I had a Hispania which took over all off Europe and deep into Russia and I had I think 4 or Retinues of 22500 each so 90k to 112.5k men. Its a lot but by that stage my levy size was 450k+ possibly more. And as people have said at that stage it becomes crazy expensive after a war.
I think Byzantine at the start of the game can have 5 Cataphract levies so 3.5k men actually it may be less. I dont think this is really too ahistorical though late game you do have wars where only levies fight.
Byzantine and French, German and Norman, i think. They're in the 00_retinue_subunits.txt file
To be honest, I don't think retinues are broken as an idea, they just need to be tied to the rest of the gameplay mechanics much better.
For example: have the marshal also become your retinue captain by default and the retinues develop loyalty to him. This way, the marshal becomes a critical player similar to the spymaster - when he revolts, he takes the retinue with him. Keep him happy and the retinue is as strong as ever, but annoy him and things go belly up in no time.
That would be a decent balancing mechanism imho.