Like I said in the manual thread, the manual is very disappointing, even more so after the great EU3 and HOI3 manuals. This is a strategy game and yet for some reason the most important stuff, the things that will *guide your decisions* are not explained. For example, what are the mechanics behind plots, how are they chosen, why would I ever want to run a plot without 100% backers (I mean, the system is in the game so there must be a strategic choice about taking the risk with less than 100% backers). Combat mechanics are not explained *at all*. The tooltips give the impression that combat is a little deeper than what's implied in the manual.
If Paradox made a conscious decision to produce shorter manual they should cut out the interface tours (these belong inside the game...), installation instructions and the general fluff and focus on the stuff that matters.