Is there a dev diary this week? Anyone knows the time for that?

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Kikaider

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It would be interesting to learn more about air and naval units training.

Best regards,

This is actually a great point for naval units, there is a difference between launch date and commissioning: you get the crew on at the launch date, but it takes a while before the ship is put through it's paces and becomes a useful unit. Wasn't Shinano sunk by Archerfish before it was properly commissioned? Maybe there should be a short period of time after launch where a ship is extra susceptible to attack by air, surface or sub? (mainly due to crew inexperience with the new ship)
 

The Albatross

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Q3 is just taking too many steps back IMO, I think they'll hold for Q2 though.

In the video for PDXCON 15 it was stated that ~ "50% of the Paradox team were working on HOI IV and that it was seen as a major project for the company."
With already 4 iterations of the Battle Planner, this indicates that they are working hard to complete the project in a timely manner.
The video of this feature is worth a look too -- you can select broad or narrow front ATKs - establish bounds for each phase of the attack etc.... all in all it looks good.