After not playing for a while, I decided to try out royal court. I already paid for it after all.
I didn't expect much with the mediocre reviews. But I was pleasantly surprised! Getting artifacts through inspirations was engaging and fun. Working to get my court rating ticking higher and higher was enjoyable. The events, IMO, were actually not bad - they mostly avoided the annoying "lol push the emperor into a water trough" thing that I got too much of in the base game, while a decent number of them dealt with important characters and had real consequences. I liked holding court and felt I had real decisions to make at times between keeping people happy/doing the thing I wanted and getting my court prestige higher.
And then I was done. Starting as a random king in India and not expanding to focus on my court, I hit level 10 court prestige around 25 years into the game. I didn't do anything unintuitive or skillful to accomplish this. At that point I had absolutely ludicrous bonuses (+60% to all lifestyle experience, ~50 opinion with everyone, other similarly wild things), and there was absolutely nothing preventing me from sitting effortlessly at level 10 for the next few hundred years. Of course if I expanded the bonuses would go down since my expected level would be higher, but I wouldn't get any greater engagement with the mechanic because I'd still be sitting at level 10.
So I quit and started a new game as a tribal ruler, since it seemed fairly pointless to do the court thing more than once. In this tribal game I started holding a medium-sized duchy in the middle of the steppe. After 30 years I'm an emperor with half a dozen kingdom titles. My army of horse archers is nowhere near maxed out. I have regiments unfilled, haven't pursued MAA innovations and haven't bothered with any buildings to buff them. They are still utterly invincible. I may wander over to the Byzantine empire, limited only by siege timers and the fact that some random ally a years' journey away in India is fighting an endless war so I can't quickly dismiss and recall my troops between wars. Then I can try out the new culture merging mechanics in Constantinople. That should be fun. But then I'll probably quit the game and not play again for a while.
So, why do I bother posting this, shouldn't I just go away since I'm done playing? Because I'm wondering if I'm alone with what I'm seeing, and I'd love for this to get fixed. A lot of mechanics in CK3 are fun, interesting and engaging. It's just so darn easy to get to the top. It feels like reaching level 10 in court prestige should be the challenge of a lifetime, and impossible to maintain without serious effort. The balance is just off. The basic stuff I did should get me to maybe a little above average, not the very very top. There are also too many "ok, you're done now" mechanics. Get your court to level 10? Ok, you're done, you'll be at level 10 forever and can forget this exists. Hit the reform religion button? Ok, you're done, most of your vassals will instantly convert, there is no ongoing effort or pushback. Build up a strong personal retinue? Ok, you're done, neither you nor your heirs will ever lose a battle again.
I got 5-10 fun hours of play out of this expansion. For some games that would be fine. But I think paradox has set the bar higher than that. And for me, no matter what mechanics get added this isn't going to be a great game until it addresses these balance problems. Mechanics need to be easy to engage with and have some success but difficult to master. They shouldn't just be one relatively quick and easy climb to the top and then that's it for the mechanic that game. The fixes are going to vary across different parts of the game. But I think the problem is pretty common and similar almost everywhere.
I didn't expect much with the mediocre reviews. But I was pleasantly surprised! Getting artifacts through inspirations was engaging and fun. Working to get my court rating ticking higher and higher was enjoyable. The events, IMO, were actually not bad - they mostly avoided the annoying "lol push the emperor into a water trough" thing that I got too much of in the base game, while a decent number of them dealt with important characters and had real consequences. I liked holding court and felt I had real decisions to make at times between keeping people happy/doing the thing I wanted and getting my court prestige higher.
And then I was done. Starting as a random king in India and not expanding to focus on my court, I hit level 10 court prestige around 25 years into the game. I didn't do anything unintuitive or skillful to accomplish this. At that point I had absolutely ludicrous bonuses (+60% to all lifestyle experience, ~50 opinion with everyone, other similarly wild things), and there was absolutely nothing preventing me from sitting effortlessly at level 10 for the next few hundred years. Of course if I expanded the bonuses would go down since my expected level would be higher, but I wouldn't get any greater engagement with the mechanic because I'd still be sitting at level 10.
So I quit and started a new game as a tribal ruler, since it seemed fairly pointless to do the court thing more than once. In this tribal game I started holding a medium-sized duchy in the middle of the steppe. After 30 years I'm an emperor with half a dozen kingdom titles. My army of horse archers is nowhere near maxed out. I have regiments unfilled, haven't pursued MAA innovations and haven't bothered with any buildings to buff them. They are still utterly invincible. I may wander over to the Byzantine empire, limited only by siege timers and the fact that some random ally a years' journey away in India is fighting an endless war so I can't quickly dismiss and recall my troops between wars. Then I can try out the new culture merging mechanics in Constantinople. That should be fun. But then I'll probably quit the game and not play again for a while.
So, why do I bother posting this, shouldn't I just go away since I'm done playing? Because I'm wondering if I'm alone with what I'm seeing, and I'd love for this to get fixed. A lot of mechanics in CK3 are fun, interesting and engaging. It's just so darn easy to get to the top. It feels like reaching level 10 in court prestige should be the challenge of a lifetime, and impossible to maintain without serious effort. The balance is just off. The basic stuff I did should get me to maybe a little above average, not the very very top. There are also too many "ok, you're done now" mechanics. Get your court to level 10? Ok, you're done, you'll be at level 10 forever and can forget this exists. Hit the reform religion button? Ok, you're done, most of your vassals will instantly convert, there is no ongoing effort or pushback. Build up a strong personal retinue? Ok, you're done, neither you nor your heirs will ever lose a battle again.
I got 5-10 fun hours of play out of this expansion. For some games that would be fine. But I think paradox has set the bar higher than that. And for me, no matter what mechanics get added this isn't going to be a great game until it addresses these balance problems. Mechanics need to be easy to engage with and have some success but difficult to master. They shouldn't just be one relatively quick and easy climb to the top and then that's it for the mechanic that game. The fixes are going to vary across different parts of the game. But I think the problem is pretty common and similar almost everywhere.
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