Here's a quick example: capital ship technologies by year
There are just so many things wrong:
1) BC 2 has more armor but less speed than BB 3, which is opposite of what they're supposed to do.
2) SHBB 2 has about only half the armor of SHBB 1 and barely more than BC 2.
3) BB 4 has more armor than SHBB 2 and twice of that of BB 3 while also ridiculously fast.
There are so many things wrong that I don't think it's a simple copy paste error.
In addition, both start dates have a bunch of naval oob errors that can be trivially discovered by running the game in debug mode. However, it has been over a year and no effort has been made to fix them.
I *do* have MtG, and I was made aware of this issue because of an unrelated mod bug report which turned out to be an vanilla issue.
These are trivial data entry issues that can be fixed by junior content designers in less an hour, but if the policy is to deprecate non-MtG versions, then it's probably the best to merge them and make non-MtG use the same techs and OOB internally but different ship designer interface than leaving the non-DLC version a buggy compatibility nightmare.
There are just so many things wrong:
1) BC 2 has more armor but less speed than BB 3, which is opposite of what they're supposed to do.
2) SHBB 2 has about only half the armor of SHBB 1 and barely more than BC 2.
3) BB 4 has more armor than SHBB 2 and twice of that of BB 3 while also ridiculously fast.
There are so many things wrong that I don't think it's a simple copy paste error.
In addition, both start dates have a bunch of naval oob errors that can be trivially discovered by running the game in debug mode. However, it has been over a year and no effort has been made to fix them.
I *do* have MtG, and I was made aware of this issue because of an unrelated mod bug report which turned out to be an vanilla issue.
These are trivial data entry issues that can be fixed by junior content designers in less an hour, but if the policy is to deprecate non-MtG versions, then it's probably the best to merge them and make non-MtG use the same techs and OOB internally but different ship designer interface than leaving the non-DLC version a buggy compatibility nightmare.
- 15
- 13