For those that dont know, the next immersion pack anounced today brings with it a "inovation" stat. Basicaly, countries ahead of time on tech will start geting a discount to everything costing monarch points; up to 10%.
Firstly, much like army professionalism, its not obvious even if its worth it. You will probably need a few centuries of sacrifice to gain it. And then, in the last few hundred years, when you allready won and are massivley disinheriting rulers for stats and runing level 5 advisors you will get... basicaly 10% more monarch points?
Why? So that my coring costs in 1800 can be 85% reduced instead of 75% reduced?
Sure, a 10% discount on anything is better than not, but is it realy worth wasting monarch points at the start of the game when you need them the most so you can have slightly more points at a time when youre on top of the world?
Aditionaly, you can just wait a few years to get a tech discount from your neighbours being ahead of you: for military ideas this is certanly a bad choice, but laging 1-2 techs in administrative or diplomatic is similar in terms of savings as a 10% monarch point discount that you have to actualy work for.
Admitedly, I dont do any crazy power play stuff like starting as a sea tile and conquering the world or something. But for me Inovation seems incredibly weak, coming at a time I least need it.
I can easily get a 10-30% tech discount from neighbours with a spy network and by just being behind tech a little.
Yet im supposed to want Inovation cause if I buy tech when its 10% more monarch points I can get 10% more monarch points later?
Yes, I get that a spy network needs a diplomat. That the neighbouring tech discount is usualy 5-10%. That 10% less on all power costs is not the same as 10% less on tech cost.
But it seems like EU 4 is starting to pile on unimaginative mechanics that are duplicating each others effects or in direct contradiction to each other, just for the sake of "we got a new mechanic every patch".
One of the other selling points in the new Britannia DLC is "Trade Steering: Force your defeated enemies to have their merchants fill your coffers."
...Is this realy that different than the existing transfer trade power? Maybe im wrong and maybe it will be some awesome incredible feature, but I suspect it will just be slightly different but basicaly the same as transfer trade power. Just for the sake of a "new mechanic with new DLC" checkbox.
Maybe im missing something or im overreacting, but mechanics from older DLCs seemed much more logical, interesting and needed than the new ones.
Inovation, army profesionalisam and this new trade steering are starting to form a trend. Is the DLC after this one going to introduce a Despotism value that reduces coring costs by 20% if you invest 2000 admin points in filling it up? Or a "pay war tribute for 10 years" peace option where the defeated nation needs to pay you 10% of there trade income + 10% of there taxes?
Firstly, much like army professionalism, its not obvious even if its worth it. You will probably need a few centuries of sacrifice to gain it. And then, in the last few hundred years, when you allready won and are massivley disinheriting rulers for stats and runing level 5 advisors you will get... basicaly 10% more monarch points?
Why? So that my coring costs in 1800 can be 85% reduced instead of 75% reduced?
Sure, a 10% discount on anything is better than not, but is it realy worth wasting monarch points at the start of the game when you need them the most so you can have slightly more points at a time when youre on top of the world?
Aditionaly, you can just wait a few years to get a tech discount from your neighbours being ahead of you: for military ideas this is certanly a bad choice, but laging 1-2 techs in administrative or diplomatic is similar in terms of savings as a 10% monarch point discount that you have to actualy work for.
Admitedly, I dont do any crazy power play stuff like starting as a sea tile and conquering the world or something. But for me Inovation seems incredibly weak, coming at a time I least need it.
I can easily get a 10-30% tech discount from neighbours with a spy network and by just being behind tech a little.
Yet im supposed to want Inovation cause if I buy tech when its 10% more monarch points I can get 10% more monarch points later?
Yes, I get that a spy network needs a diplomat. That the neighbouring tech discount is usualy 5-10%. That 10% less on all power costs is not the same as 10% less on tech cost.
But it seems like EU 4 is starting to pile on unimaginative mechanics that are duplicating each others effects or in direct contradiction to each other, just for the sake of "we got a new mechanic every patch".
One of the other selling points in the new Britannia DLC is "Trade Steering: Force your defeated enemies to have their merchants fill your coffers."
...Is this realy that different than the existing transfer trade power? Maybe im wrong and maybe it will be some awesome incredible feature, but I suspect it will just be slightly different but basicaly the same as transfer trade power. Just for the sake of a "new mechanic with new DLC" checkbox.
Maybe im missing something or im overreacting, but mechanics from older DLCs seemed much more logical, interesting and needed than the new ones.
Inovation, army profesionalisam and this new trade steering are starting to form a trend. Is the DLC after this one going to introduce a Despotism value that reduces coring costs by 20% if you invest 2000 admin points in filling it up? Or a "pay war tribute for 10 years" peace option where the defeated nation needs to pay you 10% of there trade income + 10% of there taxes?
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