I thought I did, and tried to giver my view on why you in my opinion are dead wrong. By that I mean that the IC system works for me and I can translate it just fine inte logical real life situations that motivate the game mechanics, and that is despite several years of studying economics on different levels wich can screw up the logical capability of any sane man or woman.
But perhaps you are right that I did not understand you in the first place. If I knew Portugese we could go further (to Rio perhaps...) but I have nothing further to add here.
Well Pann, you have things to go forward if you can answer the context of some questions you run off to answer.. Perhaps you can convence-me and let me without arguments to revote the ideia of the actual model don't represent all the reality. Your last post you only reeforce the idea of the game expective context. But not explain the issues wich the game let appen and aren't the expectation of the game design. This was my last post porpose.
If you read and resume our discuss start in defending each actual model and sugestion model. When start to miss some answers to fit the some question, this shows some representation to explain and ideias wrong. At this the point was where I break and try to see the biggest subject, the actual representation design model and the representation we can imagine. Maybe If you can answer the question that were missed and show me sustained arguments, you can prove that I'm wrong, I belive that I can accept it, not be stubborn when they appear. I'm only be stuborn when the issue is rounded with other context.
I tryed also to show you, that you can't argue one representation when the game system crash that representation from other full side. Actualy you realised when you said "I was actually only discussing how you use existing IC". So to me the representation has to fit all the game player oportunity managment, and I only accept when is totaly explained.
I'm not stupid to simply see one way, I tried to have a nice disccuss touching all game interface oportunities vs the real word facts. So when the title was realistic economy system I think in all aspects not with the porpose of create a big economy game, but a realistic one.
I will love to ask you, with your knowledge, If you can think all the possibilities of the game which not represent the realism, and please don't fix to the idea of defending the actual model. I've done that when I said "Well I totaly know what you are saying. So in my suggestion obviously the production consumes goods where refesented by a modifier. Also supplies has to consume goods."
War = Logistics = Economical ability to produce and distribute all the nice things you need to fight.
So warfare is about this as well. At least on the scale we play with in HoI3
But I agree that we only need a "good enough" model to represent this. Not "HoI3 - Macroeconomics for dummies".
Exacly.. I agree in don't create a big model, only a small but which end with the irrealistic and unbalnce oportunities. For me one warfare isn't made by only combat in militar context, is also bomb strategic economic points which end with the coutry capacity to sustain a war. One fast example a few examples of adultered militar startegy in the game:
- you can construct IC in north pole or remote places, however you don't have population/conditions to feet the IC require in that places, so isn't a reality. In military this will do much diference because you secure your production center far way your combat line. So the economy system also affects the warfare strategy.
I aggree that don't has to be an extendel model, with much separations, resources, population, grows, and factor that kill the game warfare context. But I defend one smal sustended model wich give some balance and reality to the game context. Also, I'm not saying my suggestion is the best. Only one Ideia to upgrade.But I suspect better ideias will appear with people as you with your experience.
I hope this is not the finishe of the discuss but jast the new start...hehehehe