Is the Division between the Free Patch and DLC Awkward?(Building changes)

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Kagemin

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If this was an all-new feature, I wouldn't complain about it being in the dlc rather than the patch. But it isn't an all new feature, it's a replacement for Temples and Armories, which are an existing feature.
You'll still be having buildings though. And we don't even know the exact details about them yet, other than that there'll be less but more powerful ones.
 
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You'll still be having buildings though. And we don't even know the exact details about them yet, other than that there'll be less but more powerful ones.

But if you can build only one instead of 7 it is gamechanger.

Less more powerfull basically might mean compressing whole line of armory or temple into two buildings: base plus upgrade. But it might happen that you can build neither temple nor armory because you do not have free place.
 

Xinkc

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You'll still be having buildings though. And we don't even know the exact details about them yet, other than that there'll be less but more powerful ones.

Unless you start in a poorer region with deserts and mountains. Then you'll be stuck with provinces with no capability of having any buildings.

The point is that this core mechanic/feature revamp is supposed to allow players to focus up on being a more "tall" nation than "wide." That's what the Dev diary stated when it described the change. Now a significant portion of this revamp is places behind a DLC paywall. I think that's a rather poor way of implementing a mechanic revamp that's done to the vanilla game.
 
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It does seem quite awkward that nations with reduced development cost (the replacement idea for reduced monarch point cost of buildings) would get no benefit from one of their ideas if they don't pay for an expansion. This would also affect anyone taking Quantity. It almost seems like Johan may have responded with Yes to the first line of the question without reading the whole thing.
 
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It does seem quite awkward that nations with reduced development cost (the replacement idea for reduced monarch point cost of buildings) would get no benefit from one of their ideas if they don't pay for an expansion. This would also affect anyone taking Quantity. It almost seems like Johan may have responded with Yes to the first line of the question without reading the whole thing.
Good point and I hope you're right.
 
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varedna

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Unless you start in a poorer region with deserts and mountains. Then you'll be stuck with provinces with no capability of having any buildings.

In the base game you would then try and expand to get more provinces. It is not like you are stuck with only the provinces you start with, and some countries have easier starts than others. Development just makes it so you have a chance to get stronger without having to gain more territory.
 

Golladan

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Unless you start in a poorer region with deserts and mountains. Then you'll be stuck with provinces with no capability of having any buildings.

The point is that this core mechanic/feature revamp is supposed to allow players to focus up on being a more "tall" nation than "wide." That's what the Dev diary stated when it described the change. Now a significant portion of this revamp is places behind a DLC paywall. I think that's a rather poor way of implementing a mechanic revamp that's done to the vanilla game.
The way they did it is that going "tall" is a DLC feature. If you don't get the DLC your only option is staying "wide".

It does seem quite awkward that nations with reduced development cost (the replacement idea for reduced monarch point cost of buildings) would get no benefit from one of their ideas if they don't pay for an expansion. This would also affect anyone taking Quantity. It almost seems like Johan may have responded with Yes to the first line of the question without reading the whole thing.
While it is awkward, it's not the first time something like that happens. There are already some nations with ideas that do not have an effect without some DLCs.
 
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stevieji

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Base game is 40 bucks, the bigger expansions 15. Since the base game is longer out already it's on sale more often, but it doesn't take long for the DLcs to go on sale either. You seem to be confusing base prices and sales.
No, I'm not confused. Last time I bought DLC (AoW) it was in the last sale, but only 25% off, whereas the game was 75% off and thus much cheaper than the reduced price for the DLC. The game can often be found for much less than the price you quote, but the DLC is only available direct from steam at the price fixed by Paradox. Perhaps you are confused by my use of the word 'often' - it doesn't mean the same as 'always'.
None of this changes the central point I'm making - that the endless stream of underwhelming and expensive DLC is an annoying revenue creation scheme. It may not annoy you - perhaps you have one of those magic money trees - but it does annoy me and many other people - and it's ok for us to disagree with you.
 
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If there's a division , regarding the development system, between the free patch features and DLC, it's awkward indeed.

I'm not going to state that this is done out of malice, as someone also pointed out earlier, but I'm not seeing the following sequence:
->Paradox implements this on release;
->Realizes this pisses off people, and why;
->Revertes the decision, after the release;

If this goes live, i highly doubt they will go back with that decision. They have done it in the past, yes, but those were exceptions, not the rule.

An example that proves they don't act out of malice is National Focus: They don't force you to buy Res Publica to get it, since it will be provided by another DLC (Art of War, or Eldorado). If i'm not mistaken, the same thing was done for Support Independence. They, IMO, realized they made a mistake and didn't wanted to force people to buy a specific DLC to get acess to a certain game feature perceived as important (i think National Focus is WAY more important than Support Independence, but that's an opinion)

Sometimes they implement changes that aren't exactly well received and, more than once, provided ZERO justification, ZERO explanation for said ill-received changes. (50% same type idea group, remember? And let's not talk of consecutive horde nerfs.)

I'm hoping that they're changing things, from a company POV, just so that changes provided without any justification or explanation become a thing of the past.


Conclusion: I think being able to improve tax, production and manpower in your provinces should be a patch feature, just like Res Publica National Focus should have been a free patch feature, just like Support Independence should have been a free patch feature.
 
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The way they did it is that going "tall" is a DLC feature. If you don't get the DLC your only option is staying "wide".
If it's harder to go tall post release without the DLC than it was before release, then that is a problem. IMO, the new buildings and the new development system are part of the same overall provincial development system, were playtested together, and are not designed to be used in isolation.
 
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Could you provide an example of this?
Persian ideas, Songhai ideas, Pskov ideas (partially), Air ideas (partially), Hausan ideas, Khivan ideas, and Guajiro ideas. Guajiro ideas is even weirder in that they get no benefit from their idea even with the DLC unless they leave the Americas.

I didn't say they weren't, did I? What's your point?
You implied they weren't by using "would", "could", and "simply".
 

Valderath

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Persian ideas, Songhai ideas, Pskov ideas (partially), Air ideas (partially), Hausan ideas, Khivan ideas, and Guajiro ideas. Guajiro ideas is even weirder in that they get no benefit from their idea even with the DLC unless they leave the Americas.
Except for Guajiro ideas which I've never looked at none of those countries have DLC exclusive ideas. Caravan power is base feature they added in patch 1.10.
 
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Except for Guajiro ideas which I've never looked at none of those countries have DLC exclusive ideas. Caravan power is base feature they added in patch 1.10.
Caravan Power was a 1.10 rework of the the "Merchant present inland" and "Merchant steering towards inland" modifiers implemented with Wealth of Nation when they added inland trade nodes (which was done because you couldn't increase the trade power in inland trade nodes like you could with coastal ones). Inland trade nodes, however, are a feature of Wealth of Nations DLC. They do not exist without Wealth of Nations active. So Caravan Power does nothing without Wealth of Nations active.
 

Johan

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But if you can build only one instead of 7 it is gamechanger.

Less more powerfull basically might mean compressing whole line of armory or temple into two buildings: base plus upgrade. But it might happen that you can build neither temple nor armory because you do not have free place.


Building up development in one province to go from 1 building to 7 buildings is currently about 60 upgrades.. Which is rather insanely, and extremely costly.. That creates a province which is about Paris & Constaniople together in value.. At about 10.000 monarch power in total.

Actually, since a 1 building prov is bad terrain and climate, it would cost at least twice..
 
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Caravan Power was a 1.10 rework of the the "Merchant present inland" and "Merchant steering towards inland" modifiers implemented with Wealth of Nation when they added inland trade nodes (which was done because you couldn't increase the trade power in inland trade nodes like you could with coastal ones). Inland trade nodes, however, are a feature of Wealth of Nations DLC. They do not exist without Wealth of Nations active. So Caravan Power does nothing without Wealth of Nations active.
I thought they added caravan power in for everyone but after testing I guess not. However, it still doesn't change the fact certain ideas that currently work for everyone with the base game would be rendered useless unless you pay more money.
 
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Golladan

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I thought they added caravan power in for everyone but after testing I guess not. However, it still doesn't change the fact certain ideas that currently work for everyone with the base game would be rendered useless unless you pay more money.
Not if they have been changed. Which I think they've said they have been changed.
 

zdlugasz

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Minor correction: Without AoW you can humilliate rivals and, iirc, request war reparations. I am sure about the former, unsure about the latter.

Not that it changes your argument, anyway.


Not that it changes anything, but I have running 1.9.2 game right now and without AoW I can not humiliate (except for NA natives) nor request reparations.