Care to name the other features that are part of the DLC? Cause Other than the Development, Religion, England government and potentially the Vassal stuff, I do not see what else won't be part of the free patch. If you're telling me you would be happy to pay to get to 2 extra religion mechanics and a couple of action relating to vassals, then feel free, but IMO that would be a weak DLC on paradox standards.
So far (And off my head, so I might have forgotten something) we have gotten the following features for the DLC: 1. Unique mechanics for two religions; 2. Parliaments; 3. Government for England; 4. Government Ranks; 5. HRE Free Cities; 6. Changes to the Theocracies; 7. Subjects (We have no idea about that one, and it might turn up to be part of the free patch).
For comparison, there are the AoW DLC changes:
- 30 Years War: Unique mechanics and events for the religious conflict that ravaged Europe.
- Napoleonic Era: Fight for or against the revolution and create entirely new custom client countries on the map from your conquests.
- Fighting with Armies: You can now sortie from sieges, transfer occupation to allies and give objectives to your subjects and allies.
- Improved Diplomacy: Sell Surplus Ships, Fight for your subjects CB, Declare War in support of rebel factions in other countries and new peace options like give up claims and pay monthly war reparations.
- Gameplay Enhancements: Build entire armies in one click, abandon cores that you no longer wish to fight for, and abandon entire idea groups that are no longer useful to your nation.
There may have been smaller changes, but that's the major. Some of them (30 Years War, client states, transfer occupation, subjects CB, abandon idea groups) are very well worth it, but some of those are also for convenience or barely matter. Yet, the number of features is pretty similar to what we have seen so far for this new DLC, even without counting the development DLC-exclusive stuff, which is extremely minor in terms of interaction, but very important for the game's balance.
There is absolutely no reason to leave something like provincial development limited to the DLC, imo, as the DLC is very attractive already and that is the kind of mechanic that would be great for the free patch, much like the disasters and changes to rebels (Revolt risk -> Unrest) were in a free patch.
Paradox does deserves to be supported for the content, I'm not disputing that, I just don't believe this specific feature should be locked away.
Voilla, it changes the value for people with and without the DLC so it is fine
How has that proven your point? Nowhere in that quote is it stated that the necessary value changes for people with or without the DLC.
They don't lock you out of it, they lock you out of going OTT with buildings. What if I want to become switzerland and just be friends with everyone? I can't do that because of the diplo limit, and for a good reason too, it makes you be strategic about who you ally rather than allying everyone. I would by no means call it a 'core game mechanic', that would be like creating a DLC for Civ where one civilisation has a unique unit, and selling it as DLC. They changed a unit and locked it to one class = locking a core game feature out
What? So it is fine to be limited to 1 building in a province because you did not purchase a DLC, and not entirely because of game design? Regardless of whether you own the DLC or not, you will be limited in how many buildings you can build per province, the problem here is that without the DLC, you will be much more limited in some regions and that will considerably affect balance.
If I'm honest, I have never gotten to late game in my games as after I can beat France, there is basically no challenge left in the game so I restart, but from watching let's plays and stuff, not many buildings are built all things considering. I could be wrong and just an idiot as, again, I don't enjoy late game, but still
I don't tend to expand crazily, thus I often end up with a manageable amount of land which, combined with decent management of MP and waiting before teching, can very well leave me with surplus Monarch Points that I need to spend on buildings.
If you game the hell out of the game's mechanics, then nothing of that will matter: You will get your WC provided you are patient to actually finish it. That's why buildings usually aren't built once you start snowballing in a WC or "that" kind of game.