Is anyone aware if there are any other options available except the BJ-1. Never was a fan of those so i was wondering if any of the other backgrounds you take have any influence on what mech you get?
UrbanMechSo far they have said that the Blackjack BJ-1 is your starter mech no matter what your choices in making your character.
A few of us would like to have a pool of starter mechs like the Vindicator 45t, Hunchback 50t, centurion 50t, Trebuchet 50t, Griffin 55t, Kintaro 55t, Shadow Hawk 55t, just to list a small group that could fit with the Blackjack.
well that ac5 version was severely ammo gimped and in MWO terms a noob buldAt the moment, starting mech and lance appear to be fixed and part of the story itself.
Without giving anything away, however, in all the streams I have seen, the BJ-1 has been kicking butt left and right. I especially like a custom job someone did w/ no JJ's, 2 AC/5's and 2 ML's.
EDIT: However, I wouldn't be surprised if w/n 30-45 seconds of release, one of our fine comrades finds a way around that.![]()
So far they have said that the Blackjack BJ-1 is your starter mech no matter what your choices in making your character.
A few of us would like to have a pool of starter mechs like the Vindicator 45t, Hunchback 50t, centurion 50t, Trebuchet 50t, Griffin 55t, Kintaro 55t, Shadow Hawk 55t, just to list a small group that could fit with the Blackjack.
UrbanMech
Yes, but it is easy to mod, unless they've changed something.
I actually think the starting lance is more troublesome. While I like several of them individually, as a lance they really lack capabilities. Nothing to teach you about really using missiles as both types are really minimized, and nothing at all to teach newbies that light mechs are NOT just for running up and yelling 'pew-pew.' And consequently teach them that light mechs aren't just something to sell for cash at the first opportunity.
The repairs on lights that I've seen so far are an economic lesson- they'll cost new players money they can't afford in the early game.
yeah this was my sentiment as well. the starting lance is very lackluster in its performance, but this is 3025-era so i suppose lackluster is the theme of the day. the lights will burn many players wallets in the beginning that's for sure. Is swapping the BJ just a mod of some xml file or something?
UrbanMech
hmm urbies might seem more fun then they are, remember no engine swaps so it will barely go forwardThere seemed to be a lack of UrbanMechs in the early missions. Don't remember to have seen any in the streams. That's sad, would like to get my hands on one instead of the Locust or Spider without modding it in.
Change a line in a text file, actually.yeah this was my sentiment as well. the starting lance is very lackluster in its performance, but this is 3025-era so i suppose lackluster is the theme of the day. the lights will burn many players wallets in the beginning that's for sure. Is swapping the BJ just a mod of some xml file or something?
hmm urbies might seem more fun then they are, remember no engine swaps so it will barely go forward
It's not the owning, it's the killing of urbies that we want.
well that ac5 version was severely ammo gimped and in MWO terms a noob buld![]()
I'm not sure how many base assaults we have seen. I think Urbies will be more frequent as base defenders. Also We've only seen low difficulty missions. And despite it's humble appearance the Urbie with his AC/10 can and will ruin a lot of new players days.There seemed to be a lack of UrbanMechs in the early missions. Don't remember to have seen any in the streams. That's sad, would like to get my hands on one instead of the Locust or Spider without modding it in.