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L.Y.HJ

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I'm still waiting for the the right time to come back to Stellaris, specifically when the AI can handle the game mechanics without collapsing.

By the look of this thread, this still seems to be a distant dream?
Now the AI is also playable, at least better than 2.8
 
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Now the AI is also playable, at least better than 2.8
The AI is certainly not playable. It will collapse, without fail. What difficulty you play on determines when the collapse will happen- GA might last until 2300, the lower difficulties its within 30 years of the start.
I'm still waiting for the the right time to come back to Stellaris, specifically when the AI can handle the game mechanics without collapsing.

By the look of this thread, this still seems to be a distant dream?
Sadly, the game is still not playable in single player. The AI just can't manage.
 
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Enfield_PDX

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I just did another series of tests, this time on a longer timeframe fast_forward.

I went to observer mode immediately via console commands. I fast_forwarded 30000 days (about 80 in-game years). I then began inspecting what the AI did with its empires via the "play" command to take them over and see warnings/planets/etc. There were no active AI empire wars and yet the majority of AI empires were experiencing total economic breakdowns. Here are the bug reports:


With default game settings, and no mods, and no active wars, the AI is completely incapable of keeping its pops from starving or running out of minerals and other critical resources.
So obviously you put in a lot of effort into these reports and I wanted to respect that by investigating, We're taking a look today. However it seems like this particular issue might be something related to the fast forward command causing wonky behavior rather than the live AI itself.
 
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Mímisbrunnr

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Anecdotally, I will say that the AI weights for Clerks feels too high - I often need to manually reassign them from Clerks to raw resource jobs.

Recommendation - reduce Clerk priority if doing so would leave the planet with still-positive amenities.

Also recommend that the AI be allowed to build a single Holo-Theather per world and prefer doing so over a Gene Clinic (which they seem to build readily) as that would give them better Amenities.
 
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the IDEA that an AI will be able to play a strategy game "without falling apart" is pure idealism
the AI should, left unmolested, reliably run its economy in a way that lets it fill its fleet capacity. the only time the AI should ever suffer an economic collapse or ludicrously crippling economic imbalance, on any difficulty setting, is if it suffers a serious defeat.

nobody sane is asking for Starnet Grand Admiral to be the AI's standard of play on ensign

they're just asking for it to, you know, never shoot itself in the foot with a tacnuke. (shooting itself in the foot with a .22LR rifle is tolerable).
 
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Kommunist Fried Chicken

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So obviously you put in a lot of effort into these reports and I wanted to respect that by investigating, We're taking a look today. However it seems like this particular issue might be something related to the fast forward command causing wonky behavior rather than the live AI itself.
Question: if we put less effort into bug reports, will you pay enough attention on it?(Many people may not post so many reports on one problem) I don't want to make traps, just want to know.

"The giant planet on the galaxy map" is an ancient bug, but it has just been fixed in 3.0 patch. Players may experience many bugs everyday, but reporting bug is not a good experience, some bugs are so strange that it's hard to describe and reappear in a familiar environment. And for some people, logging in the forum is enough to stop them. What's more, bug reports lack of response, most of bug reports doesn't have a paradox employee's reply, even flagging the thread or replying "we know it" to show you've seen it is better than nothing. It's depressing to see self's effort doesn't pay off.
 
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Verx90

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The AI is certainly not playable. It will collapse, without fail. What difficulty you play on determines when the collapse will happen- GA might last until 2300, the lower difficulties its within 30 years of the start.

At this point I did 6 runs with GA , there were on 36 AI evry game , 8 revolts over ALL games . The AI even when is a minor faction , had at max 1 resources in red .

GA difficulty doesnt crash on itself , it just slow down its scaling in comparison to a player . Most of it happens with the coming of battleships and cittadels tech. Because most AI in game will not have the income of alloys to produce battleship / the alloys in bank to / buy alloys from the market to create . Only major AI empires will build battleships consistently . This mean that in a game , usualy only 3-4 AI will have aauto fleet power capable of being a treath to a player . But theyr use of the fleets wil make it way easyer .

This mean that the AI will be able to be a treath only till 2300/2400 when you can massproduce battleships with the right shipset , and most AI will fall behind -> you can mass conquer , the other major AI could do it too , but theyr fleet use will make them slow and clunky at doing it . Even when it has 1M fleet power , it will take years to comquer another empire that has 120K .

The growing size of the empire is another factor , since the AI mamage it badly aboud shipyards , fleet positioning , not building gateway .


The GA difficulty work , it just is inferior to experienced player after 2300 .
Edit : and , as I said before , theyr economy building for some reason is BETER than then normal difficulty , I can take controll of most of theyr empires , so removing the economy bonuses and still be completly in green . For some reason , giving the AI cheats make the AI build beter economy .
 
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pmchem

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So obviously you put in a lot of effort into these reports and I wanted to respect that by investigating, We're taking a look today. However it seems like this particular issue might be something related to the fast forward command causing wonky behavior rather than the live AI itself.

Thank you for the follow-up. I know that fast_forward has been used for years -- there are bug reports from, say, 2017 with people using it to discover AI bugs and upload saves that game designers thanked the reporter for in the bug report thread. So if it is a bug in fast_forward, please add that to your list to fix too.

That being said, there are many reports from other players discussing similar issues with the AI, so if fast_forward is bugged, I suspect this is a case of fast_forward AND the AI being broken.
 

slv

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If you are interested in a way to skip time that doesn't involve fast_forward, you can pause the game, open console, switch to observer mode (by typing observe), type "ticks_per_turn 10" and then let the game run. The result will have more or less the same problems as if the game was played normally and will take less time.
 
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pmchem

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If you are interested in a way to skip time that doesn't involve fast_forward, you can pause the game, open console, switch to observer mode (by typing observe), type "ticks_per_turn 10" and then let the game run. The result will have more or less the same problems as if the game was played normally and will take less time.

Is that how you test starnet?

If I have to just run a normal game in observer mode without any other console commands I'll do that too, to prove my point.
 

TheHelmar

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I went to observer mode immediately via console commands. I fast_forwarded 30000 days (about 80 in-game years). I then began inspecting what the AI did with its empires via the "play" command to take them over and see warnings/planets/etc.

One question to methodology, as I'm unfamiliar with console commands, if you use the play command, are you losing the AI boni they have (https://stellaris.paradoxwikis.com/Game_settings#Difficulty)?
Or are your test running on Cadet difficulty anyways?
 

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Question: if we put less effort into bug reports, will you pay enough attention on it?(Many people may not post so many reports on one problem) I don't want to make traps, just want to know.

"The giant planet on the galaxy map" is an ancient bug, but it has just been fixed in 3.0 patch. Players may experience many bugs everyday, but reporting bug is not a good experience, some bugs are so strange that it's hard to describe and reappear in a familiar environment. And for some people, logging in the forum is enough to stop them. What's more, bug reports lack of response, most of bug reports doesn't have a paradox employee's reply, even flagging the thread or replying "we know it" to show you've seen it is better than nothing. It's depressing to see self's effort doesn't pay off.

All bug reports get read and entered into the internal bug tracking system. So yes. :)
 
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pmchem

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One question to methodology, as I'm unfamiliar with console commands, if you use the play command, are you losing the AI boni they have (https://stellaris.paradoxwikis.com/Game_settings#Difficulty)?
Or are your test running on Cadet difficulty anyways?

As I mentioned in my post, I used all default settings. That includes the difficulty, so the AI was at Ensign. At Ensign difficulty, my understanding is that the AI receives no bonuses.

Switching the AI empires using the play command does remove the AI bonuses in my experience. Staying as an observer and CTRL Clicking on the empire in question does not.

I know you're just providing info to the other poster. But as per above, in my particular case, the AI should not have been receiving bonuses in the first place. Plus, they had to GET to zero resources somehow, and I did not advance time after fast_forward ended.
 

pmchem

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as a control test, I now have a default settings game running in observer mode. just normally going on "fastest" speed with "observe" being the only console command used. the game is minimized on my PC and I'm just going to wait and see what happens.
 
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