i observed already 4 games to endgame , and played 2 games grand admiral aggressive .
the AI had no problem at economical-fleet power-tech growth . ofc there were empires that did better than others , around 2300 i always kinda outpaced the AI .
ATM the problems are :
the rest , is an inevitability of the fact that is an AI . players will always outscale them , because the complexity of the game make the work way too hard for the AI, even more because players can ignore the RP of the game, the point 5. is essentialy why an AI will never keep up ( economicaly-tech) with a player . because we have plans , the AI simply pick something randomly .
a fix for point 5. would be to give determined ethics-civic combinations a "build" to follow of traditions and ascensions . but this would make the game much more repetible.
a way to amortize this , would be to give us the possibility to "pre-build" the AI of a faction that we create . a sort of "build my nemesis - ally - neutral that will do something.
atm , i've an empire HIVE MIND DEVOURING SWARM that always manage to become the strongest (fleet power- economy - ) of the game and almost keep up with tech .
if only i could give it what to pick , i could create a perfect nemesi for evry game , even with the HORROR movie that is the fleet management of the AI .
edit: if you have problems with lower difficulty, i suggest you to go scaling difficulty with grand admiral . ALWAYS PICK AGGRESSIVE AI, or the AI will not conquer when she can and you will always end up the only blob of the galaxy.
the AI had no problem at economical-fleet power-tech growth . ofc there were empires that did better than others , around 2300 i always kinda outpaced the AI .
ATM the problems are :
- the AI has a bug with defensive platforms where upgrading them take around 14 years.
- the AI doesn't upgrade shipyards to cittadels ( negating possibility to build titans\juggernauts\colossus early) and depend on the MEGA shipyards (they build it when they are realy strong) . realy, the AI don't upgrade to cittadels enought bastions-shipyards .
- AI fleet use , they use fleets realy badly , send suicide fleets against stronger opponents , do not help theyr own fleets when they are attacked , do not run away from fleets (even when they see them in the galatic map) but only if they are in the same system , etc etc.
- federations use they fleets even worst , 1 AI at using fleets is always better than 2-infinite AI using theyr fleets in war.
- ascension are picked randomly , traditions are picked randomly.tech are picked randomly. this mean that a player will always outscale the AI eventualy by simply picking the"right" decision for the moment-future plans. even just completing esploration IDEA and picking Technological ascension give a plyer 20% research speed over any AI
- the AI relation with starbases , they build bastions randomly in theyr system , and do not try to fight with them when possible \ use them to keep a fleet safe\retreat towards it , and for some reason, they ALWAYS BUILD residence on theyr bastion, PLS they need to build shields nerf or weapon range.
- the AI does not prepare theyr fleets before declaring war . this mean that after a declaration of war , there is always a pause of sometimes YEARS before they even start .
- AI do not build enought gateways , AI empires with more than a certain N of systems , should realy build gateways
the rest , is an inevitability of the fact that is an AI . players will always outscale them , because the complexity of the game make the work way too hard for the AI, even more because players can ignore the RP of the game, the point 5. is essentialy why an AI will never keep up ( economicaly-tech) with a player . because we have plans , the AI simply pick something randomly .
a fix for point 5. would be to give determined ethics-civic combinations a "build" to follow of traditions and ascensions . but this would make the game much more repetible.
a way to amortize this , would be to give us the possibility to "pre-build" the AI of a faction that we create . a sort of "build my nemesis - ally - neutral that will do something.
atm , i've an empire HIVE MIND DEVOURING SWARM that always manage to become the strongest (fleet power- economy - ) of the game and almost keep up with tech .
if only i could give it what to pick , i could create a perfect nemesi for evry game , even with the HORROR movie that is the fleet management of the AI .
edit: if you have problems with lower difficulty, i suggest you to go scaling difficulty with grand admiral . ALWAYS PICK AGGRESSIVE AI, or the AI will not conquer when she can and you will always end up the only blob of the galaxy.
- 9
- 7
- 1