• Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

zonkie

General
20 Badges
Sep 19, 2011
1.806
536
  • Deus Vult
  • Crusader Kings II
  • Stellaris
  • Crusader Kings III
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Tyranny - Bastards Wound
  • Tyranny - Tales from the Tiers
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Pillars of Eternity
  • 500k Club
  • Victoria 2
  • Arsenal of Democracy
  • Sengoku
  • Darkest Hour
  • Cities in Motion 2
Is this masterpiece being ported to Crusader Kings III? If so, will you create a thread in the mod forum?

Thanks,
 

Nerdman3000

First Lieutenant
62 Badges
Aug 17, 2013
204
60
  • Crusader Kings II
  • Rome: Vae Victis
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - Parklife
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Imperator: Rome
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Europa Universalis IV: El Dorado
  • Imperator: Rome Sign Up
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Imperator: Rome - Magna Graecia
  • Imperator: Rome Deluxe Edition
  • Crusader Kings III
  • Victoria 2
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV: Art of War
  • Sengoku
  • Rome Gold
It is being ported. The AGOT team has already said so on their discord and reddit page.

Don’t know when they’ll add a forum page here though. Probably when the first release happens.
 
  • 1
Reactions:

prismaticmarcus

Field Marshal
63 Badges
Sep 28, 2014
2.662
2.339
  • Age of Wonders III
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings III
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Stellaris: Lithoids
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Golden Century
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Teleglitch: Die More Edition
  • Europa Universalis IV: Third Rome
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
i don't actually know, but i'd bet money that it will be. how long that will take is the issue.
 
  • 1Like
Reactions:

Aardvark Bellay

Lord Wuffington of Grumpytown by the barks
21 Badges
Apr 5, 2001
14.472
1.750
  • Divine Wind
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Victoria: Revolutions
  • Heir to the Throne
  • Crusader Kings II
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Repost of their announcement in may 2020 in their Citadel forum

Hey all!

Soon after the announcement of CK3 we began getting the same common inquiry from the forums, reddit, and discord: "will the mod move on to CK3?" And our responses were almost always something similar to either "Yes, eventually," or "we hope so."

It was hardly November when kuczaja and I began to run with the creation of some kind of foundation for the AGOT future, all while having zero concrete idea of the direction to set our feet. In many ways that still hasn't changed; our somewhat uncertain process of preparation began mostly with using newer Paradox games (like Imperator) to re-write and re-format our files. We expected some changes and optimization in code, and I started trying to change and upscale our graphics files to be more versatile in preparation for any upcoming resizing.

One such example comes from official CK3 Dev Diaries, where the community learned that provinces would go from counties to baronies. That meant some ambitious map changes (based on a combo of CK2/Imperator knowledge) while trying to make our files versatile for future size changes as necessary.

And it's possible -- heck, probable -- that chunks of this tentative prep will not randomly and conveniently fit together in the end. The dev team aren't magicians, but we're going to try in vain anyhow.
:D


Anyway, if it has not been clear: kuczaja and I will be officially running the mod as it moves forward into CK3. So the two of us will understandably be focused forward. And that focus does include creating the full CK3AGOT dev team. We are openly recruiting both old and new blood that want to help us create the AGOT mod for CK3.

This is a little uncertain and vague, but that's where we are at right now.

The active goal is to get as diverse and specialized a team together to simultaneously compartmentalize responsibilities and work cohesively. This is so we can release something (1) as soon as possible and (2) as successful as possible after CK3's release. For the few who have already reached out, it's why I have been trying to figure out your passions and skill sets.

Getting this off the ground is going to be an endeavor, but I'm confident we will succeed. That "we hope so" answer that I mentioned to start this announcement has disappeared... The answer is now just "yes," though it still has that very hard "eventually" attached to it.
;)


Oh -- if you are interested in recruitment, contact me. I don't care how. Messages on the forums, discord, whatever.
IF you wonder where that forum is, simply search for "agot" (or the fullname) and "citadel".
Should get the result on the first or second page.
 
  • 1Like
Reactions:

Ed Mike

Captain
8 Badges
Dec 23, 2012
408
547
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
I bought CK3 at launch, played, it annoyed me very deeply so I got back to CK2 (and to the AGoT mod, of course).

I don't know if the devs of CK3 are still against making the AI marry matrilineally, having huge religious crisis every day or if they solved half the dynasties dying out every 10 ingame minutes (not to mention how out of hand the branching of dynasties got, with the most minimal dynasty who happens to not die out having like 10 branches), but if they didn't solve that in the vanilla version, I don't think it will work with the universe of AGoT, where most dynasties are VERY resilient.