Is the 3-Mountain-Achievement possible in 1.7.3?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Tortugator

Corporal
47 Badges
Oct 30, 2013
48
0
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Europa Universalis IV: Third Rome
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Stellaris: Nemesis
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Magicka
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II
  • BATTLETECH
how did you carve path to HRE then? I assume africa---> into qara qinlyu-->georgia-->crimea-->wallachia west to ancona? Edit: saw you put capital in Judea. And why go around black sea? The province east of izmir connects to the ports north of them, you can reach HRE without going around black sea. Or was a fight with ottomans too hard then (assuming ottomans took karaman, where the province belongs to)?

I theorycrafted your approach months ago, but i didn't think of the "feed vassal a core to integrate them near portugal colony in jolof" strategy then, and i thought back then it was bit too tedious to attempt then. and unsure outcome, since they were in middle of patching 1.4 to 1.7....

Some tricks for WC and conquest you gotta learn on forum :) I used this vassal feed core trick to avoid the coring cost bonus on north africa. Just sell your OPM vassal one cored berber province (i used an elector vassal for this :D), and the culture becomes accepted in that vassal. Do war evey 5 years for one province, and feed the entire berber culture to your vassal. You got to convert them to catholic (or w/e religion the vassal has) first, though, before selling the province. Works on countries like dai viet too.

Thx for sharing strategy. I'll post result of my one tag savoy world conquest soonish after coring the last scrubs.

P.S.: Don't you think "sunset invasion" is harder achievement then 3mountains with current mechanics? As you said, 3M is tedious, but never hard if done right..
I put the capital to Judea to reduce my diplomats voyage time and increase the likelyhood to get RMs with european powers. I chose the way through crimea because it was easier/faster. The Ottomans were really big and I had already vassalized-annex Qara Qoyunlu, so I was already right at Crimea's borders.

Concerning vassal feeding by using the "accepted culture" trick (by selling a OPM such a culture): Nice trick, but i'm not sure if it helps you outside of europe when doing a 3M. As you need to convert the province first, you need to make sure, that you're at peace after having converted. In a 3M you will be at war nearly all the time, so this needs really good peace timing (could be usefull on a few high BT provinces though).

Comparing the difficulty with the "sunset invasion": I must disagree, 3M is probably much more difficult: Aztecs have a much easier start, much less to achieve (conquer a few provinces in europe, no need for HRE, no need for Asia and Africa) and the only disadvantage they have, is their tech group. Of course this rating depends on what you define as "difficulty". IMO the by far most difficult task was to adapt and to improvise. As large country, you don't have to improvise alot. You just follow your "greater plan" and conquer one province after the other. As small and weak nation, however, you have soo many things to consider to succeed and as Ryukyu you feel weak for a really long time. i.e. after i westernized, subjugated all the steppe nomads and ruled over huge parts of Asia and Africa, i felt like finally being THE superpower in game, which may dictate all wars and compared myself in the ledger...just to find out, that France still had 4x of my max. manpower (not to mention their much better troops). Even blobbed Ottomans was stronger than me. As Ryukyu you will always feel weak until you've revoked and this, imo, makes it hard. You always have to adapt, you always have to pay attention to rivalry & wars and how/when you may achieve an easy victory without too heavy losses and one single mistake/coalition war may ruin your whole game.
 

atwix

Manager of Micro
53 Badges
Mar 2, 2014
8.560
4.241
  • BATTLETECH: Flashpoint
  • Stellaris: Necroids
  • BATTLETECH
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Empire of Sin
  • Cities: Skylines - Mass Transit
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Darkest Hour
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
I put the capital to Judea to reduce my diplomats voyage time and increase the likelyhood to get RMs with european powers. I chose the way through crimea because it was easier/faster. The Ottomans were really big and I had already vassalized-annex Qara Qoyunlu, so I was already right at Crimea's borders.

Concerning vassal feeding by using the "accepted culture" trick (by selling a OPM such a culture): Nice trick, but i'm not sure if it helps you outside of europe when doing a 3M. As you need to convert the province first, you need to make sure, that you're at peace after having converted. In a 3M you will be at war nearly all the time, so this needs really good peace timing (could be usefull on a few high BT provinces though).

Comparing the difficulty with the "sunset invasion": I must disagree, 3M is probably much more difficult: Aztecs have a much easier start, much less to achieve (conquer a few provinces in europe, no need for HRE, no need for Asia and Africa) and the only disadvantage they have, is their tech group. Of course this rating depends on what you define as "difficulty". IMO the by far most difficult task was to adapt and to improvise. As large country, you don't have to improvise alot. You just follow your "greater plan" and conquer one province after the other. As small and weak nation, however, you have soo many things to consider to succeed and as Ryukyu you feel weak for a really long time. i.e. after i westernized, subjugated all the steppe nomads and ruled over huge parts of Asia and Africa, i felt like finally being THE superpower in game, which may dictate all wars and compared myself in the ledger...just to find out, that France still had 4x of my max. manpower (not to mention their much better troops). Even blobbed Ottomans was stronger than me. As Ryukyu you will always feel weak until you've revoked and this, imo, makes it hard. You always have to adapt, you always have to pay attention to rivalry & wars and how/when you may achieve an easy victory without too heavy losses and one single mistake/coalition war may ruin your whole game.

fair enough. I just never tried sunset invasion yet :) Glad to hear some comparison.

I'm glad you proved 3M can still be done without the 'favourite of the year" protectorate trick. Theorycrafting and planning ahead proved your approach is actually a LOT easier, if all goes well the first 30-50 years.
 

TheMeInTeam

Field Marshal
54 Badges
Dec 27, 2013
30.268
18.942
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
fair enough. I just never tried sunset invasion yet :) Glad to hear some comparison.

I'm glad you proved 3M can still be done without the 'favourite of the year" protectorate trick. Theorycrafting and planning ahead proved your approach is actually a LOT easier, if all goes well the first 30-50 years.

Yeah, Sunset has a little challenge to it but it's nowhere near 3 mountains. It's harder than African power, but easier than stuff like Norwegian wood and Jihad.
 

PedroVargas

Major
72 Badges
Nov 5, 2013
725
347
  • Crusader Kings II: Charlemagne
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Warlock 2: The Exiled
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Tyranny: Archon Edition
  • Crusader Kings II: Way of Life
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Europa Universalis III Complete
  • Victoria 3 Sign Up
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Warlock: Master of the Arcane
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Conclave
By the way, what's the fastest way to convert yourself to Catholicism (or any other religion) these days?
Plain old religious rebels in your province from a 0-maintenance missionary and hope that your vassals/allies don't mop them up?
Would it be worth it to become an OPM in the HRE by selling all your provinces to vassals in Asia? This way if the rebels win you're instantly the religion you want.

Perhaps I missed it but that's still an answer I'd also be eager to get. Changing religions outisde your religion group always feels a bit random to me and in this case might be a game changer.

I once waited decades for orthodox rebels to spawn in an Ottoman game and finally decided to restart :rolleyes:
 

TheMeInTeam

Field Marshal
54 Badges
Dec 27, 2013
30.268
18.942
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
Perhaps I missed it but that's still an answer I'd also be eager to get. Changing religions outisde your religion group always feels a bit random to me and in this case might be a game changer.

I once waited decades for orthodox rebels to spawn in an Ottoman game and finally decided to restart :rolleyes:

Ryukyu begins pagan, so if you don't switch before doing it the current westernization implementation gives the conversion event a 10:1 weight compared to other westernization events. Becoming Christian is easy compared to some of the other hoops.
 

Tortugator

Corporal
47 Badges
Oct 30, 2013
48
0
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Europa Universalis IV: Third Rome
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Stellaris: Nemesis
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Magicka
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II
  • BATTLETECH
Ryukyu begins pagan, so if you don't switch before doing it the current westernization implementation gives the conversion event a 10:1 weight compared to other westernization events. Becoming Christian is easy compared to some of the other hoops.
Yes, the Become-Catholic-Event is the reason why you should stay pagan (even though Hindu or Sunni would make the early game in India much easier). Afaik there is no other possibility to change a religious groups except revolts.
 

haly

Private
28 Badges
Oct 15, 2013
11
21
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Res Publica
  • Magicka
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Shadowrun: Hong Kong
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
For the opening, that is, taking advantage of a war between Gujarat/Bahmanis/Vijayanaghar, do you mean declare war while they're losing or afterwards? It seems like unless they exhaust their entire manpower pool and their existing troops, Ryukyu's 4 guys would get overwhelmed on their rebound. Could you go into a bit more detail about how you're supposed to handle this?
 

Wombat101

Captain
113 Badges
Apr 6, 2003
305
0
Visit site
  • Pride of Nations
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • War of the Roses
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Semper Fi
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Necroids
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
  • Europa Universalis III Complete
  • Europa Universalis III Complete
In my own run through so far I've found the alliances that certain nations in India make on day one makes all the difference on getting a foothold on the subcontinent. In my latest and so far most successful attempt I found the following combination worked really well.

My plan: Bahmanis, Gujarat and Vijayanagar to engage in all out war to leave me the pickings once they are exhausted. The key in my last (and current) game was that Vijayaganar could not be allowed to ally half the continent at the beginning but they do need to ally Kathiawar to draw Gujarat in to a fight when they very shortly go to war to claim Kutch. Everytime Vijayanagar allied more than 2-3 other nations within striking distances of Bahmanis or Gujarat, they would always overrun them with relatively few losses and costing me any easy access to the coastline provinces I wanted. Large and victorious Vijayanagar was always a deathnail in my coffin and I'd have to restart.

Also of importance was the allies that Bahmanis and Gujarat made. Sometime Gujarat allies Sind which makes them tougher against Vijayanagar but gets in the way when I want to expand that direction. I try to keep Gujarat ally-less. But what really helps is if Bahmanis and Bengal ally. When war erupts between the 3 main nations, that is usually enough to swing the victory to Bahmanis.

While waiting for the perfect storm to erupt, I no-CB on Kochin, annex and fab claims on the surrounding provinces. When done I release it as my vassal and prepare to pick up the leftovers in the Indian wars.

I kept an eye on the ledger and as soon I saw the MP and military units drop to virtually nothing for Vijayanagar I declared war and start sieging 2 provinces at a time starting with the western coast. In my last game Gujarat peaced out for Kutch and Bahmanis peaced out after forcing Vijayanagar to release Madurai and either Carnatic or a one-province Mysore (can't remember now). I was able to vassalize Vijayanagar easily after that and proceed with additional wars to claim the released nations.

The Bahmanis/Bengal alliance helped me out again soon after again when they got in to a fight with Orissa and as soon as I saw Orissa drop down to a couple divisions left I jumped in a carpet sieged the coast while Bahmain/Bengal forced the release of Garjat. That was enough to allow vassalization of Orissa as well and I was off to a pretty good start.
 

grisamentum

Field Marshal
93 Badges
Feb 29, 2012
6.530
1.202
  • Humble Paradox Bundle
  • Crusader Kings II: Sunset Invasion
i thought a dev said WC is (so called) impossible after art of war? :eek:

Or am i misreading this comment?

I think you are also misreading the comment. From what I understand they were saying that single tag WC would be impossible, because there would simply be too much basetax to core / diplo-annex. But a "world domination" or "WC for the achievement" or whatever you want to call it will definitely still be possible, because it simply doesn't depend on coring/diploannexing the whole world.
 

Korashy

Field Marshal
93 Badges
Jul 15, 2012
4.256
3.739
  • Stellaris: Synthetic Dawn
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria: Revolutions
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Pillars of Eternity
  • Europa Universalis IV: Mare Nostrum
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • For the Motherland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis III Complete
  • Cities: Skylines - After Dark
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Stellaris: Necroids
  • Europa Universalis IV: El Dorado
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
How did you even annex any of those vassals, even with tech 3 and 25% from explo ideas and an 20% from advisor, you still can't core anything in India(which is a requirement to annex now). You would have to wait for diplo tech 7 or take something in indonesia.
 

DDRJake

Field Marshal
112 Badges
Feb 4, 2011
5.159
6.575
  • Ship Simulator Extremes
How did you even annex any of those vassals, even with tech 3 and 25% from explo ideas and an 20% from advisor, you still can't core anything in India(which is a requirement to annex now). You would have to wait for diplo tech 7 or take something in indonesia.

Vassals adjacent to other vassals in your home continent can be annexed without the coring range requirement.
 

PedroVargas

Major
72 Badges
Nov 5, 2013
725
347
  • Crusader Kings II: Charlemagne
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Warlock 2: The Exiled
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Tyranny: Archon Edition
  • Crusader Kings II: Way of Life
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Europa Universalis III Complete
  • Victoria 3 Sign Up
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Warlock: Master of the Arcane
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Conclave
For the opening, that is, taking advantage of a war between Gujarat/Bahmanis/Vijayanaghar, do you mean declare war while they're losing or afterwards? It seems like unless they exhaust their entire manpower pool and their existing troops, Ryukyu's 4 guys would get overwhelmed on their rebound. Could you go into a bit more detail about how you're supposed to handle this?

I took out Gujarat easily - you'll need maxed army tradition and prestige though achieved through your missions, as shown by DDRJake and others. Basically switch between "accumulate money" and "recover manpower" by buying and canceling troops. You'll have a god general through that.

I have the sick urge to try this again. Last achievement on my list. Ugh.
 

Tortugator

Corporal
47 Badges
Oct 30, 2013
48
0
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Europa Universalis IV: Third Rome
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Stellaris: Nemesis
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Magicka
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II
  • BATTLETECH
I took out Gujarat easily - you'll need maxed army tradition and prestige though achieved through your missions, as shown by DDRJake and others. Basically switch between "accumulate money" and "recover manpower" by buying and canceling troops. You'll have a god general through that.

I have the sick urge to try this again. Last achievement on my list. Ugh.
Does this still work? I did my whole run without that trick (as I said - "non-cheating 3M"). If it does, it makes the start A LOT easier!

@Wombat101 - I don't think that the day-1-alliances are that important. If Vijayaganar allies a lot, they will dominate wars clearly and make it easier for you to abuse the situation. I've done the first 30 years quite a lot and in 2/3 Bahmanis was my favourite first target as they tend to be crushed very early on. But maybe this Kochin tactic will work as well (never tried it)


I would recommend:
- Get Military Access from Orissa, Improve Relations with Orissa and Vijayaganar
- Buy 2 more infantry (5 in total), ship all of them to Orissa
- Wait until Bahmanis (sometimes Gujarat, a few times even Vijayaganar) gets crushed, declare war as soon as you see in the Ledger, that their army size is low
- now your units will be exiled - send them to your transports and back to de-exile them
- Invade and try to abuse the war-winners army (i.e. Vijayaganar vs Bahmanis). If you place just 1k Troops in a province before their stack comes, you will be siege-leader. This way you may siege 3 provinces (with 5k troops) at the same time. It's actually quite easy to guess which provinces they will siege next.
- Try to fully annex the enemy, start claiming 2 nearby provinces with your diplomats and release it as your vassal
-- If this isn't possible (most of the time against Bahmanis), try to get as much provinces as possible from a formable country (Ahmednagar is a good possible vassal in Bahmanis) as well as nearby provinces. Start claiming 2 provinces with your diplomats (some of which you wouldn't be able to claim after releasing your vassal), release your vassal and start coring the rest.

Another hint: Try to get accepted cultures! This is very easy at the beginning as you are so small and gets more difficult the larger you get. Accepted cultures and an Inquisitor help you to convert even 6-BT-Provinces in a reasonable amount of time. A high religious unity helps A LOT. This reduces not only your revolt risk, but mainly decreases your Stability-Costs substantially (quite important when westernizing...you need ADM-Points soo hard).
 

TheMeInTeam

Field Marshal
54 Badges
Dec 27, 2013
30.268
18.942
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
You can still farm 100 trad superfast with the missions in mostly-isolated starts, but it's also possible to simply walk into Bahmanis while it's getting wrecked by Vijay, win the majority of the sieges, and rip out Ahmednagar and Berar with a trash tier general if you prefer. Drop a claim or two before releasing them as vassals and you have future targets.
 

Wombat101

Captain
113 Badges
Apr 6, 2003
305
0
Visit site
  • Pride of Nations
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • War of the Roses
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Semper Fi
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Necroids
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
  • Europa Universalis III Complete
  • Europa Universalis III Complete
@ Tortugator:

I've gonna give it a go your way after yet another failed attempt. Ended up with really bad timing with high OE after a war, ruler die and low legitimacy heir take the crown. Rebels became uncontrollable.

Your method sounds a lot more versatile and shouldn't require anywhere near as many restarts.

One question I have is how much conquering do you think should be done before westernization? I finished a game as GH for the Great Khan achievement and thought I'd go ahead and do the westernization achievement after. It took several decades to complete because of my huge tax base. I am wary of expanding too fast before westernization but certainly don't want to wait so long that the other regions power consolidate and inhibit further expansion, Timurids I'm looking at you.
 

Korashy

Field Marshal
93 Badges
Jul 15, 2012
4.256
3.739
  • Stellaris: Synthetic Dawn
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria: Revolutions
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Pillars of Eternity
  • Europa Universalis IV: Mare Nostrum
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • For the Motherland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis III Complete
  • Cities: Skylines - After Dark
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Stellaris: Necroids
  • Europa Universalis IV: El Dorado
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
@ Tortugator:

I've gonna give it a go your way after yet another failed attempt. Ended up with really bad timing with high OE after a war, ruler die and low legitimacy heir take the crown. Rebels became uncontrollable.

Your method sounds a lot more versatile and shouldn't require anywhere near as many restarts.

One question I have is how much conquering do you think should be done before westernization? I finished a game as GH for the Great Khan achievement and thought I'd go ahead and do the westernization achievement after. It took several decades to complete because of my huge tax base. I am wary of expanding too fast before westernization but certainly don't want to wait so long that the other regions power consolidate and inhibit further expansion, Timurids I'm looking at you.

I westernized with a 100 something province najd in about 10-15 years. It really depends on how much income (before deductions i believe) you make.