What also allows you to beat Ottomans: taking 200-300 dev in the time you would take to get max drill
Yeah I don´t play in the HRE since 1.8 when I beat what was then the world domination record time (IIRC 1628).Underwhelming? Its on par with most national ideas- its best to use when you're reinforcing and waiting for war exhaustion to go down/manpower to recover. There is always downtime, even if you play as fast as possible.
I also imagine you dont play in the HRE much, then.
I seem to hit 3k-4k dev on VH by 1600 with garbage starts just fine only using the drill button to reinforce my zero prof mercenaries.Drill while you reinforce. Drill while you have no manpower. Drill during wars, even. You dont magically get 200 dev for not drilling, lmfao.
yeah I really like the assertion that there's something efficient about sitting at 20% army utilization during wars and bashing OPMs in single wars with 200 FL nationsSome arumba level min max logic in this thread.
The only time i drill is when i don't have an expansion opportunity. Most of the time the reason I don't have an expansion opportunity is because I made a mistake. So drilling is not a mistake but being forced to drill is a mistake.
merc stacks means it's just beginning on VH. Ottoman in particular at game start without constantinople can sustain reinforcing 30k continuous mercs for years on end.A more in-depth look is mandated here. The decision is basically a buff to big empires that have more money and forcelimits than manpower (i.e. the usual case).
Here's how it's best used.
Split your army into three parts:
- one is the "fighting part", usually a full max width army or armies. These armies you drill. These armies fight, but don't siege, except in exceptional circumstances (Paris etc).
- the second part is siege stacks that's a few foot soldiers and mostly cannon. These armies you don't drill.
- the third part is the rebel fighting stack with less cannon and less than max width (i.e. just about right for largest rebel stacks you expect).
Drill your max width armies into coastal farmlands (if applicable); they usually support max width armies with a general with some maneuver pips.
- If you have only one Fighting army, drill it whenever you're not at war.
- If you have two Fighting armies and are about to attack minors, drill one, use the other. Interchange them between wars.
- If you plan on attacking a big enemy, use whatever you need.
- Rebel fighting stacks can drill whenever there are no rebels to fight.
Let's say you have a 120k forcelimit and 25 max width.
- 50k is for the fighting army, constantly drilling.
- A 30k stack for rebel whacking/combat support, drilling half the time.
- Two 20k siege stacks.
In this sceario, your armies will be constantly in wars, so the saved-up drill time is more imortant than the cost, but your armies will rarely be at max drill, if ever.
But if you have a 200k forcelimit and 25 max width, you can have two fighting armies so you get much more drill time and your armies at war will be basically at max drill all the time.
TLDR; Is drill worth it if you can afford it? Hell yes. To paraphrase florry: Stacku-wipu! The difference is significant, especially against "AI desperation merc stacks". Once you see the enemy is mercing up, you know it's over.