I just got into the game last year (I bought the beginner set and the Game of Armoured Combat). Its a really great game, honestly, and not hard at all to understand or learn. The only real drawback is how sloooooow it is. Even with all of the tips & tricks people offer (using dice to track movement to-hit penalty, cards for initiative, etc) you cannot finish even a 4v4 (that is, 2 players each with 4 mechs/units) in less than 3 hours (if there's lots of missiles on the units, then add another hour, because missiles are a huge drag with all the friggin rolling).
Having said that, I've made it work for myself. I've done all kinds of different battles: solaris style duels, an attempt by DC to take a Fedsun planet (both sides given roughly equal BV and played through a mini-campaign) and now I'm in the middle of a much longer campaign involving a Mercenary Company.
I have to say, playing a small pick-up game is fine and all, but once you start doing campaigns or connected scenarios with story involved, the game becomes WAY more satisfying. Also for my campaign, I've come up with a bunch of house rules to speed up game play significantly. Its not 'by the book' however, so I'm sure many Battletech purists would balk at such things, but I don't care----I'm having a lot of fun with it
Oh and one last thing: you don't ACTUALLY NEED MODELS! I mean, they are much better than using odds and ends from other things, but you can play the game representing units with whatever you want. Lego, coins, models from other games you may have, it really doesn't matter. I have no tanks for example, so I just use my kids' lego to make tanks, buildings and turrets with. Even with the mech models I have, I am forced to 'proxy' all the time, since my mech-count currently is at a paltry 22, but that will change once I get my shipment from the Clan Invasion Kickstarter!
