My personal opinion: The problem with bonuses like +admin cap, +habitability or -building costs for the pacifist ethic (EDIT: ...Or other ethics) is that they aren't really relevant in the long-term, but might be too powerful in the short-term:
-> +10 admin cap is just straight up too weak to matter even in the early game, but +30 admin cap would double your initial cap with a single ethics point. With a bonus like this, it would probably be really good to start as fanatic pacifist in order to not get sprawl penalties for a long time, and then switch out of pacifism once 30 admin cap isn't that relevant anymore.
-> +habitability is good in the early game, but long-term you want to convert all your planets to gaia or ecumenopolis anyway, at which point habitability becomes irrelevant.
-> -building costs is no longer that relevant once most of your stuff is built... And if you are *not* constantly expanding by conquering new stuff (because you are a pacifist), you will eventually get to a point where most of your stuff is built. By that point, most of your minerals will probably be spent on alloys or consumer goods anyway, so the bonus wouldn't be that stong even if you continue expanding I think?
If pacifism gets a buff (which I think it should), the following things may be worth considering:
-> Just increase the stability bonus to +10/+20. This would make pacifism *really* strong for tall play, but I think it should be. However: With this approach, it might be too easy to reach stability 100, or to just ignore the stability penalties for low housing or low happiness.
-> Give some form of reduced pop upkeep. -housing, -amenities and -consumer goods would all be possibilities.
-> Give them *significantly* reduced piracy? I mean, it's usually not that hard to suppress piracy completely, so this would be a pretty weak bonus, but it would fit thematically..?
-> Or, the best case: Give them some sort of unique building (like the temple), some unique species right (like the various living standards) or *something* that isn't just a flat stat bonus. Maybe even a diplomatic thing? I don't know.
-> +10 admin cap is just straight up too weak to matter even in the early game, but +30 admin cap would double your initial cap with a single ethics point. With a bonus like this, it would probably be really good to start as fanatic pacifist in order to not get sprawl penalties for a long time, and then switch out of pacifism once 30 admin cap isn't that relevant anymore.
-> +habitability is good in the early game, but long-term you want to convert all your planets to gaia or ecumenopolis anyway, at which point habitability becomes irrelevant.
-> -building costs is no longer that relevant once most of your stuff is built... And if you are *not* constantly expanding by conquering new stuff (because you are a pacifist), you will eventually get to a point where most of your stuff is built. By that point, most of your minerals will probably be spent on alloys or consumer goods anyway, so the bonus wouldn't be that stong even if you continue expanding I think?
If pacifism gets a buff (which I think it should), the following things may be worth considering:
-> Just increase the stability bonus to +10/+20. This would make pacifism *really* strong for tall play, but I think it should be. However: With this approach, it might be too easy to reach stability 100, or to just ignore the stability penalties for low housing or low happiness.
-> Give some form of reduced pop upkeep. -housing, -amenities and -consumer goods would all be possibilities.
-> Give them *significantly* reduced piracy? I mean, it's usually not that hard to suppress piracy completely, so this would be a pretty weak bonus, but it would fit thematically..?
-> Or, the best case: Give them some sort of unique building (like the temple), some unique species right (like the various living standards) or *something* that isn't just a flat stat bonus. Maybe even a diplomatic thing? I don't know.
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