SOTS Prime shows firing arcs in designer, while SOTS2 doesnt but it does have firing arcs making battle positioning very important.
I meant to say does Stellaris have firing arcs, my bad.
SOTS Prime shows firing arcs in designer, while SOTS2 doesnt but it does have firing arcs making battle positioning very important.
I meant to say does Stellaris have firing arcs, my bad.
I agree strongly with this...but for me, DW was really fascinating and enjoyable as a 4x game until the mid-late game mark where I felt pacing went out the window and my computer went into meltdown with all the processes that were going on simultaneously.I still have to say that the game Stellaris is closest to is Distant Worlds. IMO Distant Worlds has a lot of flaws (and I wouldn't recommend it as a game), but I still think it's done more to innovate in the 4X genre than pretty much any other game since MoO. What Stellaris is doing is taking the lessons learned from Distant Worlds and making them into a game that is actually playable.