I still am surprised at the decision that the SPGs do not have breakthrough, the tanks do though. Breakthrough is the attackers "defence" and to prevent the defender from shooting back you need artillery that can move with your attack and deploy fast. This is exactly what an SPG is.
Tanks alone should not provide high breakthrough, their value is soft and hard attack. Tanks without support on the other side will be of no value attacking because they will get destroyed. Combined arms warfare is the key:
Tanks: Main: Soft attack; secondary: Hard attack and Armor
TD: Main: Hard attack, secondary: Armor
SPG: Main: Breakthrough, secondary: Soft attack
SPAA: Main: AA, secondary: Soft attack
Infantry (mech): Main: Defence, secondary Org and HP
This way every unit has its intended role and only a combination of all of them will lead to a good division.
Therefore, take breakthrough away from tanks and give it to SPGs. That would mean: No SPGs division will still punch hard but will also get punched hard back.
Tanks alone should not provide high breakthrough, their value is soft and hard attack. Tanks without support on the other side will be of no value attacking because they will get destroyed. Combined arms warfare is the key:
Tanks: Main: Soft attack; secondary: Hard attack and Armor
TD: Main: Hard attack, secondary: Armor
SPG: Main: Breakthrough, secondary: Soft attack
SPAA: Main: AA, secondary: Soft attack
Infantry (mech): Main: Defence, secondary Org and HP
This way every unit has its intended role and only a combination of all of them will lead to a good division.
Therefore, take breakthrough away from tanks and give it to SPGs. That would mean: No SPGs division will still punch hard but will also get punched hard back.
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