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Kelthed

Private
May 5, 2018
18
0
So I'm at a point in the game where salvage isn't that interesting anymore. I have 2 highlanders and 2 orions So I mostly run full C-Bill missions. Previously I ran full salvage missions and switched to C-Bills when I needed to pay the bills. Since I'm not looking to salvage mechs, my tactics are blow them away as fast as possible. I concentrate on coreing mechs to take them off the field fast. The thing is, since I stopped legging and head shoting I don't see a difference in the salvage? Sure I don't GET any of the salvage, but it's listed there, just like before when I was trying to surgically remove them from the field.

Also, since this is a Mercenary company simulation, not just a mech battle sim perhaps make salvage MUCH harder. In TT, if I had an Orion and it lost a hip actuator, I needed to find another Orion Hip actuator. In this game salvage is either a third of a full mech or a working weapon or some components, basically JJ's Sinks and some MODS like cockpit, or Targeting Computer. Lets get into the nitty gritty. Where every piece of the mech is unique and you need THAT piece. Let us drop with damaged mechs, cause lord knows in TT I have. Update the store for more accurate pricing (I love it when it says my salvage value is 8 Million C-Bills and I go to the store and I'm lucky to get 100K). Make weapons regional so that if I want a shinny new PPC I've got to go to a system that sells them. But then make damaged components repairable also. Make the salvage mechs the components I left on the field. If I blow up a left leg, no left leg is available as salvage. Conversly if I need a left leg, when I see a mech on the field that has one "NO ONE SHOOT THE ORIONS LEFT LEG!"
 
Upvote 0
Apr 26, 2018
5
0
On a note regarding the salvage value, i dont see the point with that since we dont get FULL value if we wanna sell it. Personally i would rather have that omitted and have the option to sell the unwanted salvage there with check mark box.