Yes.
Or at least partially so. All those other boosts to growth either come later in the game or require a specific race setup. Rapid Breeders is active from the start, affecting all your starting pops (unless mechanist or syncretic evolution) helping you significantly in the crucial early game, and even when you start acquiring other growth boosters that arguably dwarf it, more remains better.
I was going to say this, but you have it covered.
There are very few trait picks that can compete with across the board early game acceleration pumping out pops faster wherever the race is growing pops.
Which is why it costs 2 points now. If it cost only 1, it would be a no-brainer choice: nothing else available would come even close to provide the same power for the cost. At 2 it remains well worth the cost for many race designs, but a rational case can be made for skipping it in favour of other traits.
Which is as it should be. Gives us options.
It also means that if you go biological ascension, you can play "mix and match" in the late game. If for some reason you think 2 points is too much to spend on rapid breeders after 100 years, mod it out and use something else. Or upgrade to fertile for the 30% increase and housing reduction.
But given how important labor and employment in Stellaris is, there's very little reason not to pursue POP growth as a priority. By the time unemployment might be a problem for some empires, your extra growth should have resulted in a win against everyone else. Having POPs is really important in this game, almost to Vic2 levels of importance.