Is rapid breeder worth it? Is slow breeder a meaningful malus?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Secret Master

Covert Mastermind
Moderator
95 Badges
Jul 9, 2001
36.655
20.097
www.youtube.com
  • 200k Club
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • March of the Eagles
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Limited Collectors Edition
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • A Game of Dwarves
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • The Kings Crusade
Yes.

Or at least partially so. All those other boosts to growth either come later in the game or require a specific race setup. Rapid Breeders is active from the start, affecting all your starting pops (unless mechanist or syncretic evolution) helping you significantly in the crucial early game, and even when you start acquiring other growth boosters that arguably dwarf it, more remains better.

I was going to say this, but you have it covered.

There are very few trait picks that can compete with across the board early game acceleration pumping out pops faster wherever the race is growing pops.

Which is why it costs 2 points now. If it cost only 1, it would be a no-brainer choice: nothing else available would come even close to provide the same power for the cost. At 2 it remains well worth the cost for many race designs, but a rational case can be made for skipping it in favour of other traits.

Which is as it should be. Gives us options.

It also means that if you go biological ascension, you can play "mix and match" in the late game. If for some reason you think 2 points is too much to spend on rapid breeders after 100 years, mod it out and use something else. Or upgrade to fertile for the 30% increase and housing reduction.

But given how important labor and employment in Stellaris is, there's very little reason not to pursue POP growth as a priority. By the time unemployment might be a problem for some empires, your extra growth should have resulted in a win against everyone else. Having POPs is really important in this game, almost to Vic2 levels of importance.
 

208

General
95 Badges
Jan 4, 2004
1.918
1.447
  • Europa Universalis IV: El Dorado
  • Victoria: Revolutions
  • Semper Fi
  • Sengoku
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 500k Club
  • Cities: Skylines
  • Elven Legacy Collection
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • A Game of Dwarves
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
  • Magicka
Rapid breeders are clearly suboptimal if you aim for early game advantage.

Example: food is consumed by every pop and early on is produced at rate of roughly 6 per pop, so you need 1 of 6 pops being farmer. with 15% bonus to food it's rougly 7 per pop, so you need 1 farmer per 7 pop which is roughly 15% boost to efficient number of pops not counting other recursive maintenance costs for pop size.

And at the beginning you already have 30+ pops, so getting 15% boost to their productivity is more useful than getting 11 instead of ten in oh so little years as this extra 1 would be only a 2.5% increase.

You can buy food from the market, and needing fewer farmers doesn't get you more building slots & upgraded colonies faster.
 

Dustman

General
38 Badges
Apr 20, 2001
1.856
491
Visit site
  • Stellaris: Distant Stars
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Tyranny - Bastards Wound
  • Age of Wonders
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Pillars of Eternity
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
As it stands it's goodish but not worth 2 points compare to some of the other choice (I'd take communal over it even if they'd have the same cost).

The traits really need to a good overhaul in the near future, most of it is still the same as when the game was release, but plenty of those don't make much sense anymore. Habitability went from something extremely important to something almost negligible, extremely adaptive would barely be worth 1 point, let alone 4. Amenities as very little impact and is easy to obtain, 2 point is too much for charismatic. Resilient is worthless. Talented isn't very useful when there's so many way to increase level cap, it should be combined with exp gain.

Communal is far inferior first few dozens years since housing is not a problem at all.

Habitability is still worth more than a point, especially if you colonize out of your comfort range, since skyrocketing costs of CG and amenities eat up large portion of your earnings from new planets.

And charismatic not only affect amenities, which are quite useful for number of reasons, but also affect Xenophiles if you care for them.

It's really hard to beat Breeders if you compare initial 2 points picks.
 

permeakra

Major
66 Badges
Nov 20, 2017
651
349
  • Cities: Skylines - Green Cities
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Fury
  • Tyranny - Bastards Wound
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Stellaris: Nemesis
  • Cities: Skylines - Campus
  • Crusader Kings III
  • Stellaris: Necroids
  • Stellaris: Lithoids
  • Victoria 2
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris: Federations
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Majesty 2 Collection
  • Sword of the Stars
  • Sword of the Stars II
You can buy food from the market, and needing fewer farmers doesn't get you more building slots & upgraded colonies faster.
Credits are even harder to earn.
Early on building slots are not an issue.

If you want quickly upgraded colonies, you can just as well pick some "faster colony dev speed" tech for greater effect.