Pops don't move wholesale anymore. Instead, in the pop window next to the number of pops, there's an icon for immigration/emigration. These concepts now operate as a modifier on your growth. Different things cause immigration pull and emigration push. If emigration push is larger than immigration pull, you'll see a penalty to pop growth speed, and that growth will be distributed to other worlds where pull is greatear than push, proportionate to the net pull. In these worlds where you have immigration, you get a bonus to pop growth speed. If you sum up all immigration and emigration numbers, the two values should be nearly identical, plus or minus bonuses to immigration, since those don't affect emigration; just growth from immigration (the diplomacy opener and nomadic are two cases of this). There's also a cap to these two values. I've heard immigration is capped at 5, and emigration doesn't seem to reduce pop growth below 0.3 no matter how high it goes (which is effectively zero, as that's about one pop per 300+ years).