TALL
Hello! I've been wondering if playing a reasonably tall viable in more or less competitive environment in I:R?
I'm not talking about RP-ing small city-states or OPMs, but rather small to medium-sized countries that can't or don't want to expand (paint map) for some reason. Obviously that playing tall would and should be sub-optimal in a game that was originally designed for conquests, but I think everyone encounters situations when expansion is blocked for some reasons:
https://i.imgur.com/lDmeNMi.png
These are examples of tall nations (1 is for the smallest and 5 is for the largest).
So here are some questions:
Tagging @Johan and @Trin Tragula
I'm not talking about RP-ing small city-states or OPMs, but rather small to medium-sized countries that can't or don't want to expand (paint map) for some reason. Obviously that playing tall would and should be sub-optimal in a game that was originally designed for conquests, but I think everyone encounters situations when expansion is blocked for some reasons:
- EU4: regency council, aggressive expansion and coalitions, being surrounded by huge blobs.
- CK2: lots of threat, playing merchant republic, playing as a vassal in a larger empire, roleplaying.
- Stellaris: playing pacifist, roleplaying, being sandwitched between an advanced AI start blob and a fallen empire.
- EU4 is all about map painting. Playing tall is possible, but it's incredibly boring: you turn speed-5 on and click development button mostly with occasional defensive wars calls.
- In CK2 you can actually roleplay a tall nation of a size of a respective de-jure kingdom (Ireland, Denmark, Jerusalem, Africa or Brittany, for example). Tall nations can be incredibly powerful and punch way above their weight because of high vassals loyalty and no internal factions threats. It doesn't mean that a tall Kingdom of Sicily can take on Abbassid Empire (which is quite reasonable), but it will be more than capable of defeating an invasion of a decentralized empire which has to deal with frequent uprisings.
- Stellaris is another example of how a relatively compact empire can build megastructures (habitats and ring worlds) to increase it's pops and punch way above it's weight.
https://i.imgur.com/lDmeNMi.png
These are examples of tall nations (1 is for the smallest and 5 is for the largest).
So here are some questions:
- Is playing reasonably tall considered a valid option at all?
- Which one of 5 provided examples is considered reasonably tall?
- What benefits might small nations have over large blobs?
- Are there any specific game mechanics that may work better for smaller peaceful nations?
- Will a tall and peaceful trading nation be more attractive for migration (if there is any) and perhaps will it attract possible raiders as well?
- Sometimes a player has no options but to play tall eventually (lost a series of wars, for example), and are there any catch-up mechanics?
Tagging @Johan and @Trin Tragula