Why I think playing DLC Bulgaria is a pain and to a lesser extent Turkey too? Because of the micromanagement decisions so that you won't have civil or other bad things happened to you.
I suppose the purpose of this is to make you have something else to do in peacetime. But this is the equivalent of giving you a tic-tac-toe mini-game. There are better clicker games than Hearts of Iron IV's decisions.
Bulgaria's focus tree could have easily worked without all those factions that you have to please or destory in order to avoid a civil war. A civil war that you are bound to lose, if only they made a minor civil war so that it's not a big inconvenient if you don't want to bother. Turkey could have also easily worked without all that decisions micromanagement, Ataturk could have died at a fixed time or randomly within a certain interval and the Kurdish areas could start as a default colony state with the focus options to become a core state.
I love flavor in a game. But what I understand by flavor is: generals, unique portraits, realistic focuses and national ideas, historical accuracy. Not having to keep an eye on the decisions tab or else your country will fall into chaos, this isn't fun to play. Germany is a great example of this, it has a lot of flavor, a lot of options in the focus tree but no micromanagement decisions so that your country won't fall apart.
The first time micromanagement decisions were added was in Man the Guns' USA, but it's not the same thing. You don't get a civil war if the senate doesn't agree with you. And almost nobody particularly enjoyed that game mechanic, it was meh.
With the micromanagement decisions aside, although that is the main issue as the nations would be more enjoyable without them. These 2 focuses are also surprisingly rigid.
Rigid in the sense that there's not much room for sandbox or flexibility, you have a few "predefined stories" and that's it, and the moment you stop following that predefined story things start to get messy and fall apart like in Kaiserreich. That is not a good sign.
It may be fun to do a certain scenario in singleplayer, but that certain scenario needs to be adaptable in case: the player doesn't want to strictly follow the predefined path, other countries' actions in the game make some things kind of messy and other countries' actions in multiplayer makes things a lot worse.
It's great to have more options, but not so great to make them too restricitve or complicated. The complicated part of Hearts of Iron 4 should be the battles, not the focus tree or decisions tab.
Mexico has a lot of civil wars, but they are not a clicker game. It's actually fun to try to avoid them and make your country stronger in the process. And I believe it doesn't lead to buggy situations if you drift apart from the pre-defined path.
Netherlands has a "great game" decision battle between itself, UK and Germany. Although it has some problems, things start to fall part sometimes when UK and/or Germany doesn't go historical, the game mechanic is not that adaptable to change, it's fun to try to gain influence and it's not a clicker game. And if you lose, nothing that bad like a civil war happens.
I guess where I'm trying to get to is that a nation needs to be user-friendly, a clicker game to avoid a catastrophe is not user-friendly, neither having a rigid focus that breaks apart the moment you don't 100% follow the predefined path. A lot of things to do, doesn't necessarly equal more fun. Chess is fun and it's fairly simple. It has only a few rules but they are very nicely mixed together. France getting a serious civil war with the communists when stability drops below 25% despite having 0 communism popularity is not fun by comparison.
I'm not under the illusion that the devs will remove micromanagement decisions because of me, they put a lot of work into it and there may be other users who disagree, I'm just curious whether there are other players who share the same view about micromanagement decisions to keep your country from falling apart. And the reason I made this topic is because I hope the micromanagement decisions will be avoided in the future. For me Bulgaria simply isn't fun to play, although I wanted to play it. I don't want this to become the norm for the next Hearts of Iron 4 DLCs.
I suppose the purpose of this is to make you have something else to do in peacetime. But this is the equivalent of giving you a tic-tac-toe mini-game. There are better clicker games than Hearts of Iron IV's decisions.
Bulgaria's focus tree could have easily worked without all those factions that you have to please or destory in order to avoid a civil war. A civil war that you are bound to lose, if only they made a minor civil war so that it's not a big inconvenient if you don't want to bother. Turkey could have also easily worked without all that decisions micromanagement, Ataturk could have died at a fixed time or randomly within a certain interval and the Kurdish areas could start as a default colony state with the focus options to become a core state.
I love flavor in a game. But what I understand by flavor is: generals, unique portraits, realistic focuses and national ideas, historical accuracy. Not having to keep an eye on the decisions tab or else your country will fall into chaos, this isn't fun to play. Germany is a great example of this, it has a lot of flavor, a lot of options in the focus tree but no micromanagement decisions so that your country won't fall apart.
The first time micromanagement decisions were added was in Man the Guns' USA, but it's not the same thing. You don't get a civil war if the senate doesn't agree with you. And almost nobody particularly enjoyed that game mechanic, it was meh.
With the micromanagement decisions aside, although that is the main issue as the nations would be more enjoyable without them. These 2 focuses are also surprisingly rigid.
Rigid in the sense that there's not much room for sandbox or flexibility, you have a few "predefined stories" and that's it, and the moment you stop following that predefined story things start to get messy and fall apart like in Kaiserreich. That is not a good sign.
It may be fun to do a certain scenario in singleplayer, but that certain scenario needs to be adaptable in case: the player doesn't want to strictly follow the predefined path, other countries' actions in the game make some things kind of messy and other countries' actions in multiplayer makes things a lot worse.
It's great to have more options, but not so great to make them too restricitve or complicated. The complicated part of Hearts of Iron 4 should be the battles, not the focus tree or decisions tab.
Mexico has a lot of civil wars, but they are not a clicker game. It's actually fun to try to avoid them and make your country stronger in the process. And I believe it doesn't lead to buggy situations if you drift apart from the pre-defined path.
Netherlands has a "great game" decision battle between itself, UK and Germany. Although it has some problems, things start to fall part sometimes when UK and/or Germany doesn't go historical, the game mechanic is not that adaptable to change, it's fun to try to gain influence and it's not a clicker game. And if you lose, nothing that bad like a civil war happens.
I guess where I'm trying to get to is that a nation needs to be user-friendly, a clicker game to avoid a catastrophe is not user-friendly, neither having a rigid focus that breaks apart the moment you don't 100% follow the predefined path. A lot of things to do, doesn't necessarly equal more fun. Chess is fun and it's fairly simple. It has only a few rules but they are very nicely mixed together. France getting a serious civil war with the communists when stability drops below 25% despite having 0 communism popularity is not fun by comparison.
I'm not under the illusion that the devs will remove micromanagement decisions because of me, they put a lot of work into it and there may be other users who disagree, I'm just curious whether there are other players who share the same view about micromanagement decisions to keep your country from falling apart. And the reason I made this topic is because I hope the micromanagement decisions will be avoided in the future. For me Bulgaria simply isn't fun to play, although I wanted to play it. I don't want this to become the norm for the next Hearts of Iron 4 DLCs.
- 14
- 4
- 2