Is one Ecumenopolis "enough"?

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Pragmatic

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How DO you build one? I've jumped into the console command, to see what it takes to build one (since there doesn't seem to be any "how to" guides?).

I know it requires an ascension perk, and that opens up a decision on planets. And it's very expensive. But that's all I know. Do you have to fill a planet with city districts BEFORE you can select the decision?
 

Slynx

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How DO you build one? I've jumped into the console command, to see what it takes to build one (since there doesn't seem to be any "how to" guides?).

I know it requires an ascension perk, and that opens up a decision on planets. And it's very expensive. But that's all I know. Do you have to fill a planet with city districts BEFORE you can select the decision?
simple. first you need an Engineering tech (anti gravity something, gives +housing). then you need ascension perk. then you clear your planet from blockers and fill it with city districts only. then you only need 20k minerals and some influence to make a decision.
 

Foefaller

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I've found that if that one planet is Fen Habbanis, one is more than enough.

Maybe it's because I haven't demolished all my old foundries and industry, or because between the Khan and War in Heaven I haven't been able to make sure I was keeping up with arcologies, but with 700 empire size it's fulfilling all my refinement needs and it's only now half full.
 

Pragmatic

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simple. first you need an Engineering tech (anti gravity something, gives +housing). then you need ascension perk. then you clear your planet from blockers and fill it with city districts only. then you only need 20k minerals and some influence to make a decision.

Ah, it's the "fill with city districts" that I was missing. Thanks!

I'll echo what others have said. If you get the First League one, you don't need another unless you are playing a ridiculously long game.

Lower right quadrant, right? It seems that the Yuht are at about 4-o'clock, I'm guessing that the First League is closer to 5-o'clock. :-( (Thought my "start, look at map, restart had got me to the right area...)
 

Bankipriel

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Lower right quadrant, right? It seems that the Yuht are at about 4-o'clock, I'm guessing that the First League is closer to 5-o'clock. :-( (Thought my "start, look at map, restart had got me to the right area...)

Yeah, I've found that *just* right of 6 o'clock and steady on 5 o'clock is consistently First League. Even a tiny bit left of 6, and it's Cybrex. At 3 o'clock, it's Yuht.
 

Slynx

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Ah, it's the "fill with city districts" that I was missing. Thanks!



Lower right quadrant, right? It seems that the Yuht are at about 4-o'clock, I'm guessing that the First League is closer to 5-o'clock. :-( (Thought my "start, look at map, restart had got me to the right area...)
Yeah, I've found that *just* right of 6 o'clock and steady on 5 o'clock is consistently First League. Even a tiny bit left of 6, and it's Cybrex. At 3 o'clock, it's Yuht.
there were even a pic on reddit with the map:
6lBgSaQUcFE.png
 

PedroLuiz

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City Districts give 15 housing, not 10. And more assuming you stack housing requirement reductions...
Combining communal, fertile and byzantine bureaucracy let's you decrease housing needs by 30%. The Red option from the Alien Box event let's you decrease it by 5% more (for primary species). And if you have Caravaneers they sometimes give you a Bunk Beds deployment, increasing planetary housing by 10%.
They can also give you +2 extra districts - which appears to be unlimited. Mastery of Nature also adds 2.

That's between 589 (No Alien Box) and 634 pops before adding more districts (most I've gotten is +6...).
At this point, jobs are a bigger concern than housing. If you fill up everything with Commerce Megaplexes you'll have 165 (1 merchant, 10 clerks, times 15 slots) jobs +8 from a fully upgraded capital.
You get 5 clerks from urban districts, which is too little to cover the extra housing... So you build more foundry districts.
Entertainment districts are unnecessary with this many clerks, and trade power should give you enough Consumer Goods to break even.

With the above bonuses (assuming no Alien Box, but with Bunk Beds) Every foundry district will provide enough housing for... ~15.71 pops.
We get 10 from the capital, so we can substract that from the 173 jobs we get from buildings.
Divided by the 5.71 surplus housing we get from foundry districts that means we only need... ~28 foundry districts to cover all the housing needs. That's almost possible with Mastery of Nature alone, or with Caravaneer RNG.

Assuming we manage that, you end up with 840 alloys base production per ecumenopolis, before taking into account modifiers.
Safe to say, getting a 1,000 is easily doable, though you're going to need a lot of minerals for that...
Oh my God! Thx for the numbers, it's really good tò have them like that
 

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I think Fen Habbanis III is enough for midgame, supporting about 250 specialists, while your capital should also be an urban world providing specialists. It should be enough before you get Archology ascension, after which you should terraform your home world and other urban worlds into ecumenopolis.
 

Slynx

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there were even a pic on reddit with the map:

Where can we find a list of all the rewards for each Precursor chain?[/QUOTE]maybe wiki?

I know that cybrex gives broken ringworld
first league - 25 size ecumenopolis
irassians - system with some resources and tech deposits.
not sure about the rest though but my guess is that they are like irassians.

also you get 10k unity for entering the system 1st.
 

Less2

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At the very least, you don't need a 2nd Ecumenopolis for your 3rd ascension perk. Put that in bio or psi ascension to give your pops more efficiency bonuses, buying more room to grow won't help. Or get megastructures and build the matter decompressor.

Minerals are absolutely your chokepoint to proper Ecumenopolis development. Around 20 planets (very rough estimate) might provide enough minerals to feed one, assuming the planets themselves are built up with research for their buildings.
 

Bankipriel

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Thanks everyone, for the feedback. I'm now at just under 700 pops, w/ 200+ of all resources coming in monthly. 100% of my Consumer Goods and Alloy production is on Fen Habbanis, and the planet is not even half full.

So, I feel like I can definitely agree with all the advice I was given, that 1 Ecumenopolis (particularly Fen Habbanis) is more than "enough" for the early, middle, and probably some/most of the late game.


Minerals are absolutely your chokepoint to proper Ecumenopolis development. Around 20 planets (very rough estimate) might provide enough minerals to feed one, assuming the planets themselves are built up with research for their buildings

This pretty closely matches my experience in my current game. I am currently planning to take Arcology as my 8th Ascension Perk, with the intent to turn a size 9 moon in my home system into an Ecumenopolis with nothing but clerks, entertainers, & culture workers---my plan to turn a huge food surplus into credits, consumer goods, and unity--with zero increase to my admin cap.
 

meiam89.

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there were even a pic on reddit with the map:
6lBgSaQUcFE.png

Damn, I didn't know those would spawn on predetermined location... that's actually pretty weird TBH, why would this one thing spawn consistently on the same spot? And what happen if you start in an area with no precursor? That would be a huge disadvantage! I spawn right in the middle of the first league on my current game and was able to get finish the quest in about 20 year game time so I got the massive unity bonus early (very nice cause I'm expanding like crazy and getting new tradition to unlock is going to be very very slow) but usually I unlock those so late that the bonus are irrelevant, guess I just wasn't starting in the right spot. Sigh, one more things that will force me to restart my game until I get a good start.

Also aren't the bonus nowhere near equal? A free acropolis is amazing and can be used right away, a broken ring world is definitely nice but can't be used until very late in the game. A resource rich world is really w/e compared to those.
 

nuyu

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How you guys calculate the housing districts + buildings?
My last play through got destroyed by Gaia terraforming bug and my ecumenopolis haven't started yet.
 

zukodark

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The biggest problem with ecumenopolis IMO is getting enough pops to work it. Even with my growth-based xenohobe + inwards perfection + rapid breeders + migration + ingame growth modifiers + mass-produced robots build, getting enough for even a single district takes quite a bit of time, unless you want to manually resettle from across your empire.

Secondly, converting a 25 tile world into a ecumenopolis takes even more time, as city district build time is very slow, and then you have to do the arcology project. Of course this falls out if you get the First League world.

So IMO the best alternative is to grow two mid-sized ecumenopoli. If you want you can focus one on alloys and the other on trade/consumer goods/unity or whatever. I think that will remain my choice as long as growth is planet based, and as long as I'm too unwilling to resettle all my pops.
 

bitmapmedivh

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I am currently planning to take Arcology as my 8th Ascension Perk, with the intent to turn a size 9 moon in my home system into an Ecumenopolis with nothing but clerks, entertainers, & culture workers---my plan to turn a huge food surplus into credits, consumer goods, and unity--with zero increase to my admin cap.
Sounds like you're wanting to build Nar Shaddaa there. :D