Yep.
My highly adaptive bugs took it first. I have no regrets. Every stinking planet (except some tomb worlds) were colonized and cleared in no time.
Note that it even lets you clear tile blockers on tomb worlds, too. Not that I care by the time I get them colonized, but it's nice to have even later in the game.
Same, with my Fanatic Militarist, Spiritualists.
Starting a race with Extremely Adaptive (I picked Sedentary, Slow Learners & Repugnant as the negative choices and never had much issue with any of them), picking the Expansion Tradition (gives you 2 pops per colony for the initial choosing, and also includes an equivalent to Rapid Breeders 10% bonus to growth while also making capitals generate unity and halving colony generation time) and then Mastery Of Nature is a
massive early game advantage.
You can pick and choose the biggest planets, your colonies 'land' twice as fast, you can work an additional tile to the capital instantly, your population has a boost to growth, you aren't wasting research or resources on tile blocking, and your capitals generate unity.
A lot of people like min-maxing tactics, and worrying about upgrades to minerals, or fire rate, or leaders or ethics.
The reality is the bigger your empire is, the more guns you can produce.
My current game I expanded outward enough that I was able to easily defeat my nearest neighbour and gobble him up.
South of the galaxy I became surrounded by a single Federation of a dozen empires. To the north, two fallen empires with about 5 planets each.
But I had an entire quadrant of the galaxy by then, with every non-tomb world colonised.
I was able to fight off the federation multiple times while building my strength.
Then the FE's awakened.
And one declared war.
And then the federation.
And the other FE.
And I crushed both the FE's. Now I'm just building up again to take out the federation once and for all.