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lwarmonger

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As Sengoku was practice for some of the game concepts introduced in CKII, is March of the Eagles an introduction/test of some of the new game mechanics in EUIV? I've been scanning the developer diaries for similarities, but not much has been covered insofar as combat goes for EUIV yet. The running treasury (as opposed to the yearly direct tax) looks to be the same, but a port of the combat system described in the diaries is what intrigues me the most.
 

Wowwars

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so this is a sengoku for Hoi4? jk nice job with this game it looks much more better than Sengoku seems like a almost fully fleged game. 18$ for this is fine.
 

liamgamer55

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Sengoku was basically like one of the main games only dumbed down a lot (like the sequal to eu rome). This game seems to be all about combat in a short timeframe with all game mechanics being related to it. Much more like HOI3 it seems. More the sortof thing that's about heavy strategic/tactical thinking then sortof coasting along doing whatever with your country (like eu3 or victoria 2 or ck2). I've certainly pre ordered concidering paradox's quality lately (which has been very good).
 
Last edited:
Mar 14, 2003
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Its not just about combat. Its about alliances or Coalitions as they are called. It also focuses on drawing as many nations into, a cycle of wars with the object of capturing 20 or so provinces that are particularly important to each side. Some these are differnt, some overlap - causing conflict, where 2 sides must fight over on particular location.

It has very much the HoI combat feel to it, but also has a strategic struggle for diplomatic ascendency. The nation that can draw the other powers to fight in her wars for instance, is most likely to win a game.

The short(ish) time frame means, the nature of gameplay and the design of the setup all point to alot of quickish games and a certain amount of replay value.

While the AI will be the ultimate test of this in SP, in MP it will be how many players keep playing the game over the next months to year and beyond.

Just my 2cents.
 

spinoza013

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It has a longer timescale than HOI3. :)
 

Magnive

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In what way?

While I haven't played much HoI, I believe that it focuses more on large fronts and theaters, while CKII is more about having a few large armies for combat, and then smaller ones for capturing provines etc, where MotE takes after the CKII model.
 
Mar 14, 2003
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While I haven't played much HoI, I believe that it focuses more on large fronts and theaters, while CKII is more about having a few large armies for combat, and then smaller ones for capturing provines etc, where MotE takes after the CKII model.

Sure.... In terms of micromanagement and scale there is less to do in MotE. Its probably more like a modern version of chess, in that it has been very cleverly designed. At least thats my opinion.

It "accurately" portrays the strategic fighting of the era. It wont be enough to capture provinces with small armies. For a start assaulting locations is not that easy. Even if you manage to overcome the garrison, sieging takes time, allowing for relief forces to be sent to engage any invader. And if you dont manage to negotiate a peace, its likely the enemy will steamroller you, unless you have a much deeper plan of action ready for this!

Furthermore the war isnt just fought militarily, wars have to be won diplomatically as well.... as Im finding out in my AAR game. Its not enough to have the largest standing army or navy. You need to be able to secure your flanks strategically through other states.

Its actually alot deeper that I thought it would be when it was announced.
 

Ridcully87

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hm it seems to me that the army composition doesnt matter much and the one, who has a larger army wins(in ck2 atleast), but i could be wrong (most likely).

Sorry for my english