(This is from another thread, but I think it should have it's own.)
Short answer:
No.
Long answer:
The building speed for construction of industry like CIVs, MILs, Docks or Refineries (not Infrastructure itself) is calculated as:
The duration of the construction is:
Therefore if it is worthwhile to build up Infrastructure first depends on:
Updating infrastructure to 10 and then building 7 CIVs takes 594 days.
Just building 7 CIVs takes 564 days.
It's seems it's almost worth it, and you will get more slots later, BUT:
IF you want to build up the infrastructure in a state anyway because of resources, then it could be different. I'm not sure if building before is better than building afterwards.
Could be before because early building is so slow. Or it could be later, because early CIVs count more because of snowballing.
But if it's only about the buildings, building infrastructure before is not worth it, because the states don't have enough building slots.
One exception, the USA:
The USA have the modifier "Undisturbed Isolation" that gives -50% on construction.
There it is breakeven with ~6 Slots for CIVs.
So I think in the USA in states with a lot of Slots and resources it's better to build infrasturcture first until you can remove the debuffs on CIVs and MILs.
Short answer:
No.
Long answer:
The building speed for construction of industry like CIVs, MILs, Docks or Refineries (not Infrastructure itself) is calculated as:
Building speed = 5 * Number of assigned factories * (1 + sum of modifiers) * (1 + Infrastructure percentage)
5 is the base building speed of 1 CIV
"Number of assigned factories" is 0 to 15 in the construction queue
Modifiers are e.g. (Construction1, -2, -3, Free trade, Captain of Industry, Autarky, Undisturbed Isolation); Example: (1 +10% +10%) = 1.2
With 90% Infrastructure you have a multiplier 1.9 at the end and with 100% you have 2.0.
That is a increase in building speed of about 5%.
The duration of the construction is:
Duration = Building Cost / Building speed
Therefore if it is worthwhile to build up Infrastructure first depends on:
- How expensive is the building (More expensive, infrastucture helps more)
- How many building slots has the state (More slots, infrastucture helps more)
- Which production buffs are on the building (Less Buffs, infrastucture helps more, because it takes longer)
- Which production buffs are on infrastucture
- What is the infrastucture before
- How much do you upgrade the infrastucture
Germany 1936
Building CIVs
In a state with a lot of slots (7)
CIVS only have a 5% buff (closed economy) at that time
And are expensive
Lets take a slot with 70% infrastucture
Infrastructure has a 5% buff
Updating infrastructure to 10 and then building 7 CIVs takes 594 days.
Just building 7 CIVs takes 564 days.
It's seems it's almost worth it, and you will get more slots later, BUT:
- You need 10 slots to only get breakeven
- You will get several buffs on CIVs (construction1,2,3, free trade, Advisor Schacht, Autarky) They turn the page again.
- When building CIVs the already built CIVs help building the next ones. Thats in favor of not building infrastructure first.
- Later you build MILs in the slots you get late. They are cheaper and for them it's only worth with 19 slots.
IF you want to build up the infrastructure in a state anyway because of resources, then it could be different. I'm not sure if building before is better than building afterwards.
Could be before because early building is so slow. Or it could be later, because early CIVs count more because of snowballing.
But if it's only about the buildings, building infrastructure before is not worth it, because the states don't have enough building slots.
One exception, the USA:
The USA have the modifier "Undisturbed Isolation" that gives -50% on construction.
There it is breakeven with ~6 Slots for CIVs.
So I think in the USA in states with a lot of Slots and resources it's better to build infrasturcture first until you can remove the debuffs on CIVs and MILs.
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