I was going to ask the same thing.
I noticed that I wasn't grabbing the tech much myself.
I noticed that I wasn't grabbing the tech much myself.
That's terrible. It makes it functionally useless for egalitarian as they pretty much can't resettle.I think they should change it to reduction in resettlement cost/migration for new colonies
I don't think they're completely useless though. If I'm fishing for a tech like wormhole travel, or gate construction, I can pick one of those techs to quickly reshuffle the cards instead of picking something else that cost a ton of research.Seems like I'm not alone then. Devs, take note: those techs are now fairly useless
Suggestion: make each of those techs add an extra pop upon establishment of colony.
The faster the colony is set up, the faster you are growing pops on that colony.
Sure they aren't the best Tech, but like most techs in most iterations of this game many claim to be useless, they aren't as useless as people claim.