Now that the process of establishing a new colony no longer comes with a massive energy cost, I've been completely neglecting researching any techs which speed up colony establishment. Am I making a mistake?
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There's no energy drain now. You just get the colony up and growing faster with the tech. It's faster development IF you actually get to use itEstablishing a new colony costs energy? I know pre-2.2 the colony ship and the developing colony had 8 energy upkeep. I'd want the colony to establish quickly so I can rid myself of that drain.
Post-2.2, I hover over a colony ship and it has 1 energy upkeep. I must be missing something here. I know the ship costs 200 each Alloys/C.Goods/Food.
Ah, then OP misspoke. I had assumed someone would have refuted the claim already if it wasn't true.Now that the process of establishing a new colony comes with a massive energy cost, I've been completely neglecting researching any techs which speed up colony establishment. Am I making a mistake?
Ah, then OP misspoke. I had assumed someone would have refuted the claim already if it wasn't true.
Now that the process of establishing a new colony no longer comes with a massive energy cost, I've been completely neglecting researching any techs which speed up colony establishment. Am I making a mistake?
They already kinda do this, assuming no pop growth modifiers and that I'm reading the files correctly, each tech adds 0.3 pops if you look at how much faster your colony is up and running relative no no bonuses.Seems like I'm not alone then. Devs, take note: those techs are now fairly useless
Suggestion: make each of those techs add an extra pop upon establishment of colony.
It's weird that there doesn't appear to be any drain, as there's still a line in defines indicating it should cost 8 a month.There's no energy drain now. You just get the colony up and growing faster with the tech. It's faster development IF you actually get to use it
You get that by picking an almost mandatory tradition. Another 50% on top of that is not as useful. ANOTHER 50% on top of THAT is just an insult, especially at T3, in 2240, when your core colonization boom should be over.It does still have an effect. If a planet takes 5 years to colonise, and you increase development speed by 50% (so, roughly 1.5 years faster) then you are effectively causing your planets to start with more population, because you have an extra period of growth.