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Aug 19, 2008
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I am just wondering because I am really hoping my allies/puppets will build more infantry divisions, as it is October 1940 and I have been acquiring infantry divisions from my allies (not by expeditionary forces, but by open negotiations).

I have acquired 31 infantry divisions from my allies/puppets, by trading them resources and blueprints.

My allies are-

Italy (10 divisions acquired)
Romania (8 divisions acquired)
Bulgaria (4 divisions acquired)
Hungary (4 divisions acquired)

My puppets are-

Norway (no acquisitions as of yet)
Denmark (no acquisitions as of yet)
Slovakia (5 divisions acquired)

I want to know if my allies and puppets will recruit/build new divisions since the acquisitions are not the same as expeditionary forces where they would still technically own the divisions. Is it safe for me to keep acquiring their divisions with resources trades, so they have less to support with supply requirements and are free to build more? Or will they just stop building after a certain point?

I presently have about 153 infantry divisions and I'd like to hit at least 225 before I wind up at war with the Soviet Union, so I'll probably try to acquire 20 more infantry divisions from my allies/puppets in the next two or three months, and build at least 40-50 more infantry divisions on my own over the next nine months.



-Thanks in advance-
 

froglegs

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I recall that there is still a bug, not in TRP, but in all games that accuired units cannot ever be upgraded. Anybody else experienced that also?

If that is so, it would be better to let allies keep the units and lend them to you. Lent troops can be upgraded by whomever they are lent to as I recall.

There is no such thing as a free lunch.
 

theRedCimmerian

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I often buy air units from my allies and am able to upgrade them.

I seem to remember reading that it may be necessary to strategic re-deploy a ground unit to make them upgradeable.
 
Aug 19, 2008
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Lothos said:
They may run out of manpower if you keep doing that.


Ah, I hadn't thought of it from that angle, thanks for letting me know. With that in mind, I'll stop and be happy with the approximately 40 divisions I was able to get from them. Anyway, I'm basically out of manpower.


With a total increase in manpower of 514.65 thousand per year, it seems a bit disheartening. Over 13,000,000 personnel served in the German Army, and total German losses for all branches combined are estimated around 5.5 million.

With my present manpower situation the way it is, I'll never be able to field an army even close to what Germany would have historically had.

Approximately 3.2-3.25 million German troops invaded the USSR in June 1941, but at my present rate of manpower growth, it would take me years to get there.

Are there any ways to trigger events that will allow me to make decisions about conscription, reservists, foreigners, POWs, convicts, etc, that I can use to boost my manpower by shoving such people into the military?
 
Aug 19, 2008
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It is also really annoying have to deal with Partisan activity everywhere, from places I previously had thought pacified, to places were I believe historical partisan activity was minimal (Belgium, Netherlands, and Denmark). I'm not saying there was no resistance/partisan movement in those nations, but to have it at the same level of the activity present in Yugoslavia or Belarus, it is ridiculous.

I don't get why there isn't an option to have "fear reputation" but conversely "hate reputation" with how much people fear and/or hate your nation, based upon how you deal with partisans. But I also understand the rules of this site, and such a concept might be getting into murky water.
 

froglegs

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theRedCimmerian said:
I often buy air units from my allies and am able to upgrade them.

I seem to remember reading that it may be necessary to strategic re-deploy a ground unit to make them upgradeable.

I have played as UK and bought the 2 worthless (at least for the US) INT and not been able to upgrade them because they cannot be strat redeployed as you say. I will admidt that was in Vanilla but IMHO it is a problem with the exe file so it cannot be modded -- correct?
 
Aug 19, 2008
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froglegs said:
I have played as UK and bought the 2 worthless (at least for the US) INT and not been able to upgrade them because they cannot be strat redeployed as you say. I will admidt that was in Vanilla but IMHO it is a problem with the exe file so it cannot be modded -- correct?




edit-

nvm
 
Last edited:
Aug 19, 2008
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Given that I have 6 armies each of 7 foreign units that I managed to get from Italy, Spain, Hungary, Bulgaria, Romania, and Slovakia, at what point does language become an issue?

Is there some way to have a realism modification that will cause problems for units that originated from countries with different languages, together in the same formation or involved in the same fight?


I've titled the armies, 15th Grenadier Army, 16th Grenadier Army, 17th Grenadier Army, and 18th Grenadier Army, 19th Grenadier Army, and 20th Grenadier Army, with the word Grenadier added in so I know that they are comprised of units I acquired from my allies.

The only issue is that there should be some sort of language barrier that exists with these units, as each army has at least some units that are from different nations.

This should impact coordination and organization, right?
 

theRedCimmerian

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Playing as Germany I bought TAC from Bulgaria, Romania, and Hungary. I was able to upgrade them.

As US I bought 2 TAC from the Philippines and was able to upgrade those as well.

Was the USA an ally when you bought the INTs? Although I don't know if it's possible to buy from a nation not your ally.
 

froglegs

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Koevoet said:
Given that I have 6 armies each of 7 foreign units that I managed to get from Italy, Spain, Hungary, Bulgaria, Romania, and Slovakia, at what point does language become an issue?

Is there some way to have a realism modification that will cause problems for units that originated from countries with different languages, together in the same formation or involved in the same fight?


I've titled the armies, 15th Grenadier Army, 16th Grenadier Army, 17th Grenadier Army, and 18th Grenadier Army, 19th Grenadier Army, and 20th Grenadier Army, with the word Grenadier added in so I know that they are comprised of units I acquired from my allies.

The only issue is that there should be some sort of language barrier that exists with these units, as each army has at least some units that are from different nations.

This should impact coordination and organization, right?

In case you missed the finer point of the unit exchange, the giving nations receiver ALL their manpower back and in a month those units were reinforced with your nations manpower.

I thought all Europeans spoke each other's languages anyway. A recent thing I read said that the Franco's spys told Hitler that the meeting between Roosevelt and Churchill was going to be at Casablanca. The Germans thought that meant in the "White House" in Washington.
 
Aug 19, 2008
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froglegs said:
In case you missed the finer point of the unit exchange, the giving nations receiver ALL their manpower back and in a month those units were reinforced with your nations manpower.

I thought all Europeans spoke each other's languages anyway. A recent thing I read said that the Franco's spys told Hitler that the meeting between Roosevelt and Churchill was going to be at Casablanca. The Germans thought that meant in the "White House" in Washington.


Yes, I soon realized that the units arrive in the German force pool in need of reinforcing. I suppose the only thing I saved was the time and the IC cost associated with production.

I don't understand the logic behind sending a division without strength/manpower to another nation, there would be no point to doing so, unless you were just transferring command staff units and equipment that would be used by the recipient nation.
 

froglegs

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Koevoet said:
Yes, I soon realized that the units arrive in the German force pool in need of reinforcing. I suppose the only thing I saved was the time and the IC cost associated with production.

I don't understand the logic behind sending a division without strength/manpower to another nation, there would be no point to doing so, unless you were just transferring command staff units and equipment that would be used by the recipient nation.

Understand -- I do not speak for this mod -- I like it though and I follow it. It used to be better in my opinion before Paradox released their last patch -- not the mod's fault -- just the way it is. The questions you are asking have nothing to do with this mod or any other. It is Paradox and their somewhat screwed-up exe file that controls this. But to answer your question in my opinion, perhaps you are just giving away junk equipment to another nation. Of course it cannot be upgraded by them. It is just a game -- a good game -- that keeps getting better. Stick with it. You are just trying to be too clever by half. Learn the rules and play by the rules. After a month or so, learn how to change files (and then some of the rules) to suit your own wants and desires. It is a steep learning curve but it is easy after a while. I did it!
 
Aug 19, 2008
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froglegs said:
Understand -- I do not speak for this mod -- I like it though and I follow it. It used to be better in my opinion before Paradox released their last patch -- not the mod's fault -- just the way it is. The questions you are asking have nothing to do with this mod or any other. It is Paradox and their somewhat screwed-up exe file that controls this. But to answer your question in my opinion, perhaps you are just giving away junk equipment to another nation. Of course it cannot be upgraded by them. It is just a game -- a good game -- that keeps getting better. Stick with it. You are just trying to be too clever by half. Learn the rules and play by the rules. After a month or so, learn how to change files (and then some of the rules) to suit your own wants and desires. It is a steep learning curve but it is easy after a while. I did it!


The learning curve must be even steeper for the allies, I've got them on the run on all fronts. America tried to land in North Africa, and they were crushed. I destroyed 26 British divisions along the Egyptian/Libyan border, and I am poised to crush upwards of 16 more in Sudan. The British were kicked out of the Middle East (Italy has it, thanks to the German divisions that were sent), Iraq has fallen, as has Saudi Arabia (the only independent nations left in the Middle East are Syria and Lebanon), and there is no war with the USSR, who has +75 relations with Germany and is providing me with a great amount of oil.

Presently, I have no illusions about being able to invade the United Kingdom anytime soon, but once I have sufficient marine divisions, paratrooper divisions, and air support (I have 6 tactical bombers, all with over 85 experience- but I want more), I plan to seize the British Isles.

There is no way in heck that the Americans will be landing in France, the provinces in the Normandy area have level 5 coastal forts and all of them have garrison divisions, several infantry divisions, and nearby armored reserves (although most of the armored units were temporarily removed to go fight in Africa, I can always pull armored units off the Soviet/German border if necessary), the provinces in the Calais/Dieppe area have level 7 coastal forts, and I have a strong force in the Calais area (3 infantry divisions and 1 SS Panzer Division). Furthermore, I have 5 infantry divisions nearby in the Flanders area, and 6 in Normandy. Southern France is garrisoned by upwards of 9 divisions spread in the coastal provinces, all of which have level 1 coastal forts and will soon have level 4 coastal forts. The allies may very well attempt to invade France, but I have contingencies for any such eventuality.

My only problem is that the war has been/is being very hard on German divisions, and my manpower requirements for reinforcements are about four times my present manpower reserve. My industrial output also leaves something to be desired, I wish there was an option to bring about a "total war" mentality, sooner than historically "total war" was declared by Dr. Goebbels.

As long as peace endures with the USSR, things will be fine. But, in anticipation of their probable attack, all the provinces on the border of Germany and the Soviet Union have level 5 land fortifications and at least 12 divisions of ground forces (some have 20), since the Soviets have at least 8-12 divisions in each of their provinces along the border.
 
Aug 19, 2008
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I just hope there is some way to negotiate a settlement so that the war doesn't drag on until 1960 at which time I'm mostly overwhelmed by American numbers and vast quantities of material/weapons in a war of attrition I probably won't be able to win.

I hope that there is some mechanism by which the United Kingdom will capitulate once I obliterate London with a nuclear bomb (something I will be doing as soon as I obtain a nuclear bomb).
 
Aug 19, 2008
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froglegs said:
Understand -- I do not speak for this mod -- I like it though and I follow it. It used to be better in my opinion before Paradox released their last patch -- not the mod's fault -- just the way it is. The questions you are asking have nothing to do with this mod or any other. It is Paradox and their somewhat screwed-up exe file that controls this. But to answer your question in my opinion, perhaps you are just giving away junk equipment to another nation. Of course it cannot be upgraded by them. It is just a game -- a good game -- that keeps getting better. Stick with it. You are just trying to be too clever by half. Learn the rules and play by the rules. After a month or so, learn how to change files (and then some of the rules) to suit your own wants and desires. It is a steep learning curve but it is easy after a while. I did it!


If somebody who is savvy with modding would like to work with me, I'd be happy to pull up the dozens of books I have on WW2, and what I know about the nature of the partisan issues, to work out some mods to better handle partisan and anti-partisan operations/events. However, due to the nature of the rules of this site, such mods wouldn't be topics for discussion here (anti-partisan reprisals, etc)... But if somebody wants to message me and then discuss it further via email, I would be willing to do so. I really like the game and the mod, but the partisan aspect needs to be seriously reworked.
 

theRedCimmerian

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Trading your air units to an ally can increase both yours and your allies manpower. From what I've read somewhere in here, when you sell an air unit to your friend, you get back all the manpower, he gets an air unit with about 1/10 the manpower. If you buy it back, he gets his manpower back (whatever its been reinforced to) and you get and an air unit with 1/10 the manpower back.

Since a Strat bomber takes .7 mp, each time you complete the cycle, you and your ally pick up .07 mp. So if you do this 14 times you get 1 point of MP.
:rofl:

If you do this with infantry divisions you can get about 15 mp for each trade.

I don't understand this talk of not being able to upgrade traded air units. I've never had a problem with this. And if you cant upgrade the infantry (I've not bought any land units), simply disband and rebuild them - and they'll probably start with 20 exp.

Also, if you buy units from your puppets and only use raw materials as cash, oil, metal, and rares - you get most of it back because puppets send back the ir excess junk. (I don't know if they send back excess money and I doubt they send back excess supplies)