Prices still seem to be generally rising. Less than in 2.2.2, but especially alloys are pretty overly expensive in my game.Has anyone seen this happen in 2.2.3?
I spent 20 minutes looking for it today but couldnt confirm anything...
Prices still seem to be generally rising. Less than in 2.2.2, but especially alloys are pretty overly expensive in my game.Has anyone seen this happen in 2.2.3?
I spent 20 minutes looking for it today but couldnt confirm anything...
Has anyone seen this happen in 2.2.3?
I spent 20 minutes looking for it today but couldnt confirm anything...
Prices still seem to be generally rising. Less than in 2.2.2, but especially alloys are pretty overly expensive in my game.
I haven't seen the issue any more in the beta branch. I'm not saying it is fixed though. Neither has Paradox replied to my bug report too. It could be that the AI is more successful in managing its economy now. Well I still have doubt it's that efficient in running its economy but so far (2275) I haven't seen any particular imbalance and every fight seems fair. There was also changes in diplomacy balancing and nowadays it's not rare to be betrayed or see massive changes in a short amount of time, what is quite fun actually as this leads to many more opportunities. I got suprised to be declared war upon while being one the most powerful empire and allied with the 2nd most powerful empire in the map aside from fallen empires. That's clearly new to me.Has anyone seen this happen in 2.2.3?
I spent 20 minutes looking for it today but couldnt confirm anything...
I don't think it is an accident or oversight - I'm pretty sure I saw a post by Wiz explaining that it was a deliberate mechanic to stabilise an AIs crashing economy.Maybe there is an oversight in that budget scripting, not requiring a conditions of affording things before allowing purchase? Ill try to examine this - might even be an easy fix
I haven't seen the issue any more in the beta branch. I'm not saying it is fixed though. Neither has Paradox replied to my bug report too. It could be that the AI is more successful in managing its economy now. Well I still have doubt it's that efficient in running its economy but so far (2275) I haven't seen any particular imbalance[...]
Regarding the described strange market interaction, this is consistent with m experience from the overnight simulation i ran last night. A few empires were in deep shit with unclear reasons (convoluted by various experimental mod-changes) ... however, market prices overall seemed stable.
My leading theory after experimenting with modding AI budgeting for 4+ hours:
@Glavius
@Gratak
I suspect that the ai-market issue discussed in this theead may be / have been related to the previously existing market exploit adressef in 2.2.3 the AI is set to use much of its energy on (market) trades every month weight 0.5) . Possibly, even when at 0 it would still do this with a chunk of its income +any energy it got from emergency-sales of other resources (tresholds for whwn to ”consider” doing this exist in 00_defines) . This could concievably unintentionally(?) lead to the AI using that same exploit at the tick of the month in certain situations. (Like shortage). Making gains through trading two ways but buying lower than selling, instead of the other way around.
... itd be nice to be sure on the state of this issue, but lacking concrete evidence of it in 2.2.3 saves, i wont prioritize it in modding/testing for now.
Attach a save file if you see it happening!