Well, I want to answer Scotsman post, that was regarding my first post. (thats the 3rd on page 2, if you wonder what Scotsman´s quotes are referring to...)
Scotsman said:
I really have to disagree here. Comparing any complex, vast in scope strategy game with its huge amount of variables with such simple twitch and click fare as Starcraft or a console sports game is simply wrong.
Victoria is a highly complex strategy title with significant subtle interplay between many many variables and should be compared with the relatively few complex strategy games in the market such as Galactic Civilizations, MOO3 or Uncommon Valor.
I was comparing Vicky to this "console sports games" (which I play on PC, of course; comparing the stability of a PC game to a console game would indeed be quite unfair towards the PC game) as I was pointing out stability problems of Victoria.
And regarding stability I think you can compare them.
Face it, the complexity of equations the player has to solve doesn´t count at all here.
The complexity of the equations your PC has to do is the important thing that determines how difficult it is to create a stable game.
And as this sports games have complex graphics and the player´s actions directly change the position of some whole bunch of polygons, whatever,
Yes, I do believe it´s fair to compare the stability of those programs to Vicky´s.
I mean I don´t say I have stability problems just because I´m evil and want to cause damage for Paradox, but because especially multiplayer causes heavy stability problems here
(as I said singleplayer is also very stable here now, but only after slight changing of my system configuration, while other games seem to be able to be stable on whatever system configuration you use - that was my point)
btw. who else tried multiplayer ? How was the stability for you ? I´m really interested in that one.
Scotsman said:
Starcraft is a well made RTS where the most complicated, intellectually challenging decision is how to handle a zerg rush or are my reflexes fast enough to circle that pile of whatevers and have them go wherever. I'm sure the programming for primarily the graphics are quite impressive but the game being modelled is only a step up from tic-tac-toe and balancing such simple find rocks, build building, build units-rinse repeat economics and simple attack/defense factors in combat is hardly comparable. I'm sure Super Mario or Final Fantasy XXLIV are wonderfully balanced right out of the box as well but comparing them to Victoria or any other Paradox product is meaningless.
If Starcraft or NHL 200? is the standard by which Paradox is being judged, sell the computer and get a PS2 or an Xbox, you will be happier. If you want a genuine strategy game that requires thought over reflexes, stick around for the progress with Victoria.
Okay, now I was expecting some answer of this kind, but I´m glad that you at least kept a friendly tone.
I think no one doubts that the usual RTS (RealTimeStrategy for those, who didn´t knew it) games are compared to Paradox games much more dependant on "mental velocity" (whatever the correct English term for this is, but you know what I mean) than on tough single decisions, for which you have much time,
BUT Starcraft had 3 different races with completely different units and strengths (defense, offense ("Zerg rush")) and still it was balanced out of the box.
I did not claim that Starcraft would be harder to balance than Victoria, but it also isn´t totally obvious how to chose the Hitpoints and cost of a terran battleship and the speed of a Protoss Infantry that the whole thing is still balanced.
However Blizzard did balance it, while Victoria is - totally - unbalanced out of the box ;
may it be more difficult to do the balancing, but that´s no excuse for how ridiculously easy the game was in 1.00 and 1.01 (and still is to easy in 1.02 if you play certain countries and/or use some exploits respectively semi-exploits (but that´s another story where the opinions diversify a lot - I myself was not happy with 1.02, too.
This was however more caused by the way the difficulty was raised, not because it was raised)).
Well about your last paragraph I appreciate that you didn´t insult anybody, but I guess (well actually I´m sure) that this is on the same wave as the guys that pointed out the "intelligent deep-strategy gamer" directly or indirectly.
I don´t doubt that other genre´s games have more black sheep players (mostly because they have more overall players), but anyone
intelligent knows that you can´t judge someone´s IQ by the games he´s playing.
I was on some team-meetings of a "need for speed" (some serious stupid console arcade racing game for those who don´t know it

) team - so you may believe me here.
Spruce said:
I agree with Scotsman, some people have expectations that niche games should fullfill block buster standards,
as an act of definition, niche products can outlive such criticism like "those products are not perfect", people want them for other reasons, oh spicey
True, but it surely also doesn´t make sense to beat those people who say "this is not perfect" , "that could be much better" , "why don´t they improve this?"
away with the phrase "you don´t need to play Paradox games if they aren´t good enough for you".
Sadly that is what happens on this forums regularly.
Spruce said:
so let's us as customers also have fair expectations. What products are available in the market - grand strategy (level of Victoria and MOO3) to compare Victoria with?
Yeah well, fair expectations - I guess the very high quality of Europa Universalis one and two made my (and other´s) expectations indeed quite high.
Still I stick with the opinion that "Victoria, 1.00" is also below "fair expectations", the game release was just too early.
Sorry this was again a bit off from the current topic of the thread, but my excuse is that this current topic also isn´t the original one

.
About the manuals:
I usually use manuals for two things:
-bed-reading (Homeworld was already named as an example, I´d also count eg. Empire Earth here)
-to look up how something specific can be done. (or tables: character values in Baldurs gate eg.)
however in Victoria this is not needed, because as soon as you discover something the nice tooltips will tell you how to handle it.
In Vicky´s case some tutorial section that guided your first steps would however have been nice, because there´s no in-game-tutorial.