Poor comparisons
I really have to disagree here. Comparing any complex, vast in scope strategy game with its huge amount of variables with such simple twitch and click fare as Starcraft or a console sports game is simply wrong.
Victoria is a highly complex strategy title with significant subtle interplay between many many variables and should be compared with the relatively few complex strategy games in the market such as Galactic Civilizations, MOO3 or Uncommon Valor.
Starcraft is a well made RTS where the most complicated, intellectually challenging decision is how to handle a zerg rush or are my reflexes fast enough to circle that pile of whatevers and have them go wherever. I'm sure the programming for primarily the graphics are quite impressive but the game being modelled is only a step up from tic-tac-toe and balancing such simple find rocks, build building, build units-rinse repeat economics and simple attack/defense factors in combat is hardly comparable. I'm sure Super Mario or Final Fantasy XXLIV are wonderfully balanced right out of the box as well but comparing them to Victoria or any other Paradox product is meaningless.
If Starcraft or NHL 200? is the standard by which Paradox is being judged, sell the computer and get a PS2 or an Xbox, you will be happier. If you want a genuine strategy game that requires thought over reflexes, stick around for the progress with Victoria.
Kolibri said:I disagree. Have you purchased some games like NHL 200X ?
These games are absolutely finished products which are ten times more stable in the box-version than any(!) Paradox game in any(!) of the patches.
Have you played e.g. Starcraft ?
The balancing was and is spotlessy good (in the box-version!), compared to Paradox games coming out totally unbalanced and getting better over time, but still not being that balanced like Starcraft, evn in an 1.08 patch 2 years after release.
This is why my opinion about the quality of Paradox customer support is contrary to most of the people who dare to post it here.
I really have to disagree here. Comparing any complex, vast in scope strategy game with its huge amount of variables with such simple twitch and click fare as Starcraft or a console sports game is simply wrong.
Victoria is a highly complex strategy title with significant subtle interplay between many many variables and should be compared with the relatively few complex strategy games in the market such as Galactic Civilizations, MOO3 or Uncommon Valor.
Starcraft is a well made RTS where the most complicated, intellectually challenging decision is how to handle a zerg rush or are my reflexes fast enough to circle that pile of whatevers and have them go wherever. I'm sure the programming for primarily the graphics are quite impressive but the game being modelled is only a step up from tic-tac-toe and balancing such simple find rocks, build building, build units-rinse repeat economics and simple attack/defense factors in combat is hardly comparable. I'm sure Super Mario or Final Fantasy XXLIV are wonderfully balanced right out of the box as well but comparing them to Victoria or any other Paradox product is meaningless.
If Starcraft or NHL 200? is the standard by which Paradox is being judged, sell the computer and get a PS2 or an Xbox, you will be happier. If you want a genuine strategy game that requires thought over reflexes, stick around for the progress with Victoria.