and show the Roman date in the tooltipes instead?
I get that it's supposed to be "immersive" but honestly it just confuses the crap out of me.
I get that it's supposed to be "immersive" but honestly it just confuses the crap out of me.
I believe hovering over the date shows a tooltip with the BC date.
Because maybe not everyone can relate to the date system used? I can imagine a lot of people want to know where they are in the timeline they know, so want to know the BC date for that. A bit like people needing some things in Inches, other people in CM.Why do you even need to relate the date to a BC date? For gameplay purposes it is irrelevant.
Why do you even need to relate the date to a BC date? For gameplay purposes it is irrelevant.
Do you have any source for this? I can't remember paradox claiming technical reasons for the choice, only personal preferences ( is. date ticking down feeling strange). I have however seen non-paradox forum users claiming it.The reason given for not having the BC date ingame has nothing to do with confusion or whatever else, it simply was not possible with the way the engine is built and would require overhauling some parts of code...which they deemed to be too much hassle for too little gain (and hey, I don't disagree with them).
Because most of us learnt our history using BC, and so all our historical points of reference are rooted with that dating system. It is not at all irrelevant lol, if I am playing HoI4 and the date hits 1939 I know that around now is the time that Germany declared war on Poland so I should try to make sure I'm ready for that event. If the date used is 13.94.1 then I won't have a reference point for what's going on around that time period historically and the game loses it's attachment to history for me and just becomes a complete sandbox.
But people do like to see what's happened in game, and what happened at the same point in history in real life, which is probably a reason people want to at least be able to see the BC date.Unlike HoI4, Imperator isn't intended to replicate historical events. For imperator you will be much better off learning AI patterns, and how far into the game or under what circumstances the AI does certain things. Simply starting the game in year 1 would be more useful than BC dates for that, as well as for keeping track of when most events can occur.
Gonna need a source on this. If the Clausewitz engine really doesn't have an easy way of displaying a string (that's already been calculated) in one place instead of another, then it's an even bigger meme than I realized.The reason given for not having the BC date ingame has nothing to do with confusion or whatever else, it simply was not possible with the way the engine is built and would require overhauling some parts of code...which they deemed to be too much hassle for too little gain (and hey, I don't disagree with them).
Why should they be counting down to 0? You do know the dating system used counts the years since the founding of Rome? So it would logically count upwards.I think it should be the other way the devs made it...counting towards Zero! I wonder why they thought it was weard...counting up is weard as a polarbear in middle of africa. Change it as it should be...towards 0
Also 270 years is too little ..it should be like 330 years playing time..atleast.
Because maybe not everyone can relate to the date system used? I can imagine a lot of people want to know where they are in the timeline they know, so want to know the BC date for that. A bit like people needing some things in Inches, other people in CM.
View attachment 473087 It looks like there is an option to display both AUC and BC. This Image is from a german Let's Play.
The reason given for not having the BC date ingame has nothing to do with confusion or whatever else, it simply was not possible with the way the engine is built and would require overhauling some parts of code...which they deemed to be too much hassle for too little gain (and hey, I don't disagree with them).
Why do you even need to relate the date to a BC date? For gameplay purposes it is irrelevant.
Do you have any source for this? I can't remember paradox claiming technical reasons for the choice, only personal preferences ( is. date ticking down feeling strange). I have however seen non-paradox forum users claiming it.
Unlike HoI4, Imperator isn't intended to replicate historical events. For imperator you will be much better off learning AI patterns, and how far into the game or under what circumstances the AI does certain things. Simply starting the game in year 1 would be more useful than BC dates for that, as well as for keeping track of when most events can occur.
By the same logic, you can argue that the same percentage of players have been raised to orient their sense of time with years ticking up and not down. Thus, for gameplay purposes presenting the year in BC as opposed to AUC would be one hell of confusion for them.99.9999% of all games played with an active human being will be played by someone who has been raised to orient their sense of history relative to the birth of Christ - regardless of their own religious affilition or lack thereof. Ergo, for gameplay purposes, presenting the year in BC as opposed to AUC is as useful as presenting everything in the language of the player, as opposed to latin.