Is it possible to switch the dating system?

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toroltao

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and show the Roman date in the tooltipes instead?

I get that it's supposed to be "immersive" but honestly it just confuses the crap out of me.
 

otterfield

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Yeah, it is kind of confusing, but on the flip side you would have numbers counting backwards.

To convert you would subtract the in-game year from 753, which if you round it to 800 or 750 is almost ok for a quick metal check.
 

Paghalay

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I believe hovering over the date shows a tooltip with the BC date.
 

Reman

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From what I hear, the answer is unfortunately no. The devs said it was weird to play with the date ticking down, so they didn't add it.

I think it should be an option though. HoI4 allows players to use those ridiculous NATO symbols as an option, so I don't see why we shouldn't be allowed to customize this particular UI feature. There's clearly demand for it.
 

Paghalay

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Why do you even need to relate the date to a BC date? For gameplay purposes it is irrelevant.
Because maybe not everyone can relate to the date system used? I can imagine a lot of people want to know where they are in the timeline they know, so want to know the BC date for that. A bit like people needing some things in Inches, other people in CM.
 

Flamur

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Yeah our only option for those of us that want to use BC is to hover over the date.

The reason given for not having the BC date ingame has nothing to do with confusion or whatever else, it simply was not possible with the way the engine is built and would require overhauling some parts of code...which they deemed to be too much hassle for too little gain (and hey, I don't disagree with them).

Why do you even need to relate the date to a BC date? For gameplay purposes it is irrelevant.

Because most of us learnt our history using BC, and so all our historical points of reference are rooted with that dating system. It is not at all irrelevant lol, if I am playing HoI4 and the date hits 1939 I know that around now is the time that Germany declared war on Poland so I should try to make sure I'm ready for that event. If the date used is 13.94.1 then I won't have a reference point for what's going on around that time period historically and the game loses it's attachment to history for me and just becomes a complete sandbox.

And it's attachment to history matters in Paradox games because they all either try to follow a historical route (ie. Hoi4 historical mode) or use historical events as triggers (ie. EU4).

But with the explanation Johan gave above, coupled with the fact that they've added the BC system when you hover over it - it's sufficient for me to not have difficulties or have to do random arithmetic or sulk about it.
 

Brynjar

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The reason given for not having the BC date ingame has nothing to do with confusion or whatever else, it simply was not possible with the way the engine is built and would require overhauling some parts of code...which they deemed to be too much hassle for too little gain (and hey, I don't disagree with them).
Do you have any source for this? I can't remember paradox claiming technical reasons for the choice, only personal preferences ( is. date ticking down feeling strange). I have however seen non-paradox forum users claiming it.


Because most of us learnt our history using BC, and so all our historical points of reference are rooted with that dating system. It is not at all irrelevant lol, if I am playing HoI4 and the date hits 1939 I know that around now is the time that Germany declared war on Poland so I should try to make sure I'm ready for that event. If the date used is 13.94.1 then I won't have a reference point for what's going on around that time period historically and the game loses it's attachment to history for me and just becomes a complete sandbox.

Unlike HoI4, Imperator isn't intended to replicate historical events. For imperator you will be much better off learning AI patterns, and how far into the game or under what circumstances the AI does certain things. Simply starting the game in year 1 would be more useful than BC dates for that, as well as for keeping track of when most events can occur.
 

Paghalay

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Unlike HoI4, Imperator isn't intended to replicate historical events. For imperator you will be much better off learning AI patterns, and how far into the game or under what circumstances the AI does certain things. Simply starting the game in year 1 would be more useful than BC dates for that, as well as for keeping track of when most events can occur.
But people do like to see what's happened in game, and what happened at the same point in history in real life, which is probably a reason people want to at least be able to see the BC date.
Personally I like the current dating system, and it's not an issue for me, but I see what some people may want
 

PhineasGage

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AUCAD.jpg
It looks like there is an option to display both AUC and BC. This Image is from a german Let's Play.

EDIT:

Turns out it's a mod by the Youtuber Legendary Marvin. In vanilla you can only see the BC date if you hover over the AUC date. Sorry if my post gave you the impression that it is an in-game option.
 
Last edited:

Reman

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The reason given for not having the BC date ingame has nothing to do with confusion or whatever else, it simply was not possible with the way the engine is built and would require overhauling some parts of code...which they deemed to be too much hassle for too little gain (and hey, I don't disagree with them).
Gonna need a source on this. If the Clausewitz engine really doesn't have an easy way of displaying a string (that's already been calculated) in one place instead of another, then it's an even bigger meme than I realized.
 

pepa75

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I think it should be the other way the devs made it...counting towards Zero! I wonder why they thought it was weard...counting up is weard as a polarbear in middle of africa. Change it as it should be...towards 0

Also 270 years is too little ..it should be like 330 years playing time..atleast.
 

Paghalay

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I think it should be the other way the devs made it...counting towards Zero! I wonder why they thought it was weard...counting up is weard as a polarbear in middle of africa. Change it as it should be...towards 0

Also 270 years is too little ..it should be like 330 years playing time..atleast.
Why should they be counting down to 0? You do know the dating system used counts the years since the founding of Rome? So it would logically count upwards.
 

toroltao

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Because maybe not everyone can relate to the date system used? I can imagine a lot of people want to know where they are in the timeline they know, so want to know the BC date for that. A bit like people needing some things in Inches, other people in CM.

This is pretty much me. I like to have an idea of how well a game is going relative to history. Watching the streams and not being able to see the tooltip, I have no idea what the context is for a lot of the stuff happening, which ruins immersion for me.
 

toroltao

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durbal

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The reason given for not having the BC date ingame has nothing to do with confusion or whatever else, it simply was not possible with the way the engine is built and would require overhauling some parts of code...which they deemed to be too much hassle for too little gain (and hey, I don't disagree with them).

That's not at all the reason. Stuff like display values for a date are so far away from the game engine that if they somehow became entangled then it's a miracle anything else would work. Johan just said it felt weird for him for dates to be decreasing (well, in the absolute values sense I guess) as time goes on.
 

DominusNovus

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Why do you even need to relate the date to a BC date? For gameplay purposes it is irrelevant.

99.9999% of all games played with an active human being will be played by someone who has been raised to orient their sense of history relative to the birth of Christ - regardless of their own religious affilition or lack thereof. Ergo, for gameplay purposes, presenting the year in BC as opposed to AUC is as useful as presenting everything in the language of the player, as opposed to latin.

That said, I enjoy the immersion of having everything AUC, but I totally support people wanting to have it listed in BC for their benefit (I’ll be hovering over the date all the time, still).

That said, the game still doesn’t model the Roman government remotely well, so what does any of it matter?
 

Flamur

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Do you have any source for this? I can't remember paradox claiming technical reasons for the choice, only personal preferences ( is. date ticking down feeling strange). I have however seen non-paradox forum users claiming it.




Unlike HoI4, Imperator isn't intended to replicate historical events. For imperator you will be much better off learning AI patterns, and how far into the game or under what circumstances the AI does certain things. Simply starting the game in year 1 would be more useful than BC dates for that, as well as for keeping track of when most events can occur.

If I come across the video again I'll link it but I can't sit here and dig through all the footage right now lol, but it was one with Johan in it because he talks about it himself.

And what about EU4? You conveniently left that out of your argument cos it doesn't fit your narrative :D But as others have said, one of the reasons that it's important for some is that they can compare the state of their game to the state of history. I find it hard for people to accept this viewpoint as many of us are history fans, and trying to recreate or out-do history as Rome or Carthage or Boi or whoever is part of the appeal and fun for many. And the easiest way to keep track of this is to compare your game with a bookmark in history, which you learn in BC.

But in any case, that German screenshot has answered everyones prayers.
 

Dark Hobbit

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99.9999% of all games played with an active human being will be played by someone who has been raised to orient their sense of history relative to the birth of Christ - regardless of their own religious affilition or lack thereof. Ergo, for gameplay purposes, presenting the year in BC as opposed to AUC is as useful as presenting everything in the language of the player, as opposed to latin.
By the same logic, you can argue that the same percentage of players have been raised to orient their sense of time with years ticking up and not down. Thus, for gameplay purposes presenting the year in BC as opposed to AUC would be one hell of confusion for them.

What you meant to say is that presenting the year in BC could be more useful from an immersion purposes, kind of, because they can compare it to our history. Although it seems to be much less close to history than HoI4 and even EU4 do, because many important countries are still relatively small, there are a lot of them and they don't like to blob but like to explode, based on the few AI timelapses we already have on youtube.