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TiggyFiggy

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Generally, no. Conquest will only give you so much MP and leadership which are both critical to being a major power, so unless you conquer a major power or two, you will always be weak
 

JASGripen

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It will be possible with the next patch, according to a sneak-peak post in this subforum from the devs.
 

TheBromgrev

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Welcome to WW2 101: outside of the UK, USA, USSR, Netherlands, Germany, Italy, France, Czechoslovakia, Sweden, Japan, and possibly Spain (Spain is a stretch), no nation historically had the in-game equivalent of more than 10 LS, as the nations I listed above dominated the global arms trade, and in most cases were the only nations capable of building their own warships (cruiser and larger), planes, tanks, and heavy weapons. A handful of other countries, like Turkey, Poland, Romania, Mexico, and China (to name a few), were able to build "high IC cost" units via license, but they didn't develop those weapons themselves. As such, the game's LS distribution is mostly correct, but could use a few adjustments, especially in regards to the USSR, Netherlands, Czechoslovakia (they need more), and Germany (it needs less; Czechoslovakia and the Netherlands should beef up Germany considerably). Overall, the game's MP balance is off and heavily tilted toward the USSR, Germany, and China, and is inaccurate overall.

My advice for a new player is to play as either Germany (very little OOB rework needed, you have lots of options and dictate when the war starts), France (good defensive position if you use your LS correctly and good starting military), or Hungary (land power, can gain lots of land via events, have cores on neighbors which can lead to early and numerous wars separate from Germany's WW2). The other majors require the player to be familiar with more advanced concepts like mutli-front warfare, amphibious warfare, and dealing with very poorly supplied theaters, and I don't recommend them to new players. The USSR alone requires several hours of OOB rework if you really want a good OOB, which I personally don't have the patience for. And yes, the Soviet and Italian OOBs really were as bad as Paradox has depicted them, and are complete nightmares to reorganize to something competent.
 

unmerged(54975)

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Order Of Battle aka chain of command. like 5 divisions in a corp 3 corps to a army or what ever I can never remember the names. But it is not even needed. The majority of my games were done without a proper OOB it was only recently that I even bothered with it.
 

Fjoelsvider

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hi there, since im new as well (started this week to actually play), i thought i might tell you where i tried to learn something, cause i agree, tutorials are really bad.

first do a forum search (best if only hoi3 aar forum) for "learned not to fear" or " demo aar". there is a demo aar which focuses on introducing you to some of the game concepts. also read all the manuals, twice :D
if you have a basic graps of how to control things and are interested in what can be done with it i recommend myths italien aar(not so good for learning concepts cause its vanilla) and http://forum.paradoxplaza.com/forum...ic-Explorations-An-AAR-response-to-Myth/page1 (sorry ihave only this one link at the moment.
also there is an aar from mnplastic about poland, should be easy enough to find, it also gives some insight about how to do stuff on a strategic level.
and last but not least, there are a few lets play around on youtube that might help you. personally i watched the Video aar (forum search in the aar section should help find it again), and learned quite a lot.

and to top it all off i read the manuals again :p
also i am in the pdox channel on quakenet and pretty much annoy anyone who is willing to still talk to me and ask all kinds of questions while i play my - still ongoing - first game of germany :)
 

Union Jack

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I found Australia was quite good just for getting a feel of the game. You have many years to build up before you find yourself in a war, your homeland is fairly safe (at least until Japan gets their act together) and you have the option to send small forces to Europe and North Africa to aid the Allies.
 

MadGelo

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one last question, iv got tons of mods with my purchase(steam), where can I see if they are running or not...

also D.I.G not working with FTM, any idea when we get official pach to fix it?

thx
 

Lexar_kg

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To me this is only game that I like. Not being some giant country with huge manpower, LS and army - it's so boring!
I prefer to play as some regional power - Republican Spain, Yugoslavia. It is very interesting and quite difficult in some moments. But there is strong side for the beginner: you don't need learn everything at once. For example, you can almost completely avoid diplomacy, advanced research, intelligence (aside from lowering neutrality/raising threat), even sea combat.
Now I wait 3.05 and will make Republican Spain glorious major power.
 

Buggsy

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Welcome to WW2 101: outside of the UK, USA, USSR, Netherlands, Germany, Italy, France, Czechoslovakia, Sweden, Japan, and possibly Spain (Spain is a stretch), no nation historically had the in-game equivalent of more than 10 LS, as the nations I listed above dominated the global arms trade, and in most cases were the only nations capable of building their own warships (cruiser and larger), planes, tanks, and heavy weapons. A handful of other countries, like Turkey, Poland, Romania, Mexico, and China (to name a few), were able to build "high IC cost" units via license, but they didn't develop those weapons themselves. As such, the game's LS distribution is mostly correct, but could use a few adjustments, especially in regards to the USSR, Netherlands, Czechoslovakia (they need more), and Germany (it needs less; Czechoslovakia and the Netherlands should beef up Germany considerably). Overall, the game's MP balance is off and heavily tilted toward the USSR, Germany, and China, and is inaccurate overall.

My advice for a new player is to play as either Germany (very little OOB rework needed, you have lots of options and dictate when the war starts), France (good defensive position if you use your LS correctly and good starting military), or Hungary (land power, can gain lots of land via events, have cores on neighbors which can lead to early and numerous wars separate from Germany's WW2). The other majors require the player to be familiar with more advanced concepts like mutli-front warfare, amphibious warfare, and dealing with very poorly supplied theaters, and I don't recommend them to new players. The USSR alone requires several hours of OOB rework if you really want a good OOB, which I personally don't have the patience for. And yes, the Soviet and Italian OOBs really were as bad as Paradox has depicted them, and are complete nightmares to reorganize to something competent.

Why should it take so long to reorg OOB? Just send all your units to the capital so they can all be in one place to reorganize.

All land units to capital, planes to one airbase, and all ships to one port to reorganize stuff. Should only take like 10-15 minutes.
 

Wraith11B

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Order Of Battle aka chain of command. like 5 divisions in a corp 3 corps to a army or what ever I can never remember the names. But it is not even needed. The majority of my games were done without a proper OOB it was only recently that I even bothered with it.

Just so that the newbie isn't completely misled: Your OrdBat is rather important--it gives your troops quite a bit of bonii that helps them fight more efficiently. My suggestion would be to look at the HoI3 Wiki, read that, digest it, win.
 

KAding

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I always mod the game a bit so that I have more cores. So for example, I'll play Yugoslavia and give myself cores on much of the Balkan. That'll allow for some pre-1939 fun and you'll be a decent medium power when the war starts. That way you can still have some impact on the whole thing!
 

Danmark Rising

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or unless you one of the few big, you really dont matter and cant do anything about it?

It's definitely possible, although FtM made it more difficult. After the next patch 3.05 (which I am drooling to get) it should be a bit easier again. The biggest obstacle for a minor power to declaring war against its neighbors is its starting neutrality. Skovbjerg wrote an awesome AAR was Denmark where he defended Faaborg against Germany and the allies ended up sending him huge amounts of expeditionary forces. Check it out and you can see what he did with them. The Denmark AAR I'm writing atm actually uses a couple of small modifications that allowed me to lower my neutrality faster and I'm currently in conquest mode. There are several other great AAR's for small countries but most are running under SF and not FtM. I'm guessing that will change after the next patch.
 

JASGripen

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