Is it possible to shenanigans my way into a republican government?

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Landwalker

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Title says it all. Basically, I would like to play as a ROTW nation--quite probably one outside the tech group requirements for the Adopt Plutocratic/Aristocratic Administration decisions. Is it possible for a Chinese or Indian tech nation to backflip through any hoops that would enable it to become a republic?
 

Arcaul

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Can't you switch government type to Noble Republic as a monarchy? Cause I remember that was a way from going from republic to monarchy and vice versa at least in EU III
 

Lord Boreal

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Can't you switch government type to Noble Republic as a monarchy? Cause I remember that was a way from going from republic to monarchy and vice versa at least in EU III

You can't do this in EUIV as far as I know.
 

Castrolol

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Revolutionaries (spawn fairly often if you take religious ideas) will collapse your government into an oligarchic republic if they force their demands. You still won't be able to become a merchant republic but the later republic governments are really good, possibly better in 1.8.
 

Landwalker

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Tibet is a republic. No shenanigans, just form it.
I could, but then I'd be Tibet. =/

I was thinking something along the lines of taking a Nepal or Dai Viet or Korea or post-unification Japan into a premature republican period. =P

@Arcaul: In EU3, that'd certainly be an option. I don't think EU4 allows me that much polticial leeway, though.
 
Last edited:

Landwalker

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Revolutionaries (spawn fairly often if you take religious ideas) will collapse your government into an oligarchic republic if they force their demands. You still won't be able to become a merchant republic but the later republic governments are really good, possibly better in 1.8.

Now that's my kind of shenanigan. I've never taken Religious ideas or had a successful enforcement of demands. In 1.8, what does it take for rebels to enforce demands? Anything I can do to expedite their appearance and/or their ability to enforce demands?
 

Castrolol

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If I remember correctly you can just negotiate with them in 1.8 and they will enforce their demands. I haven't looked through the game files for a while but I believe both taking religious ideas and having a theocratic government will boost the chances dramatically. I was having uprisings every few months in my M'zab game.
 

VampireBoot

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If I remember correctly you can just negotiate with them in 1.8 and they will enforce their demands. I haven't looked through the game files for a while but I believe both taking religious ideas and having a theocratic government will boost the chances dramatically. I was having uprisings every few months in my M'zab game.
Both aristocracy and religious have an event that spawns revolutionary rebels as part of their five-year-pulse events.
 

Landwalker

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Both aristocracy and religious have an event that spawns revolutionary rebels as part of their five-year-pulse events.
Yeah, I noticed that on the wiki... But I've also taken Aristocracy in all of my games so far and have never seen that revolutionary rebels event, so I don't know how much I can rely on that or it's Religious counterpart to help me hijinks my way into a Japanese Republic or something like that.
 

Illianor123

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Yeah, I noticed that on the wiki... But I've also taken Aristocracy in all of my games so far and have never seen that revolutionary rebels event, so I don't know how much I can rely on that or it's Religious counterpart to help me hijinks my way into a Japanese Republic or something like that.

Taking religious will also help you convert land to Catholicism or Shinto
 

TheMeInTeam

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Noble rebels did it in 1.6 and 1.7 but they changed that without mentioning it in the patch notes.

Taking influence + aristocratic isn't bad, but having sub-20 provinces when you've 1) westernized and 2) finished two idea groups means that you're going to feed up vassals 100ish provinces and suck on the autonomy or gimp your expansion and money for too long. Even if you rush westernize (I managed it before 1520 as Sunda for example) you still won't finish those two groups until much later, because your first group is exploration then, meaning you need 3 groups (and no humanist or religious) to switch. By then you can well over triple the province limit without batting an eye.

And that's what sucks about doing it with the decision, always has. You sacrifice a tremendous amount and rely on luck of the ruler draw to convert to the government type that is less dependent on luck. Forming Tibet has the same issue; to culture drift into that, you have to lose enough provinces to be able to drift. They really went all out in denying non-western players republics in a viable fashion, to the point that despite that I hate monarchies I generally stay them unless I get revolutionary rebels in 1.8, and even with those you need to be lucky enough that they spawn near your capitol and don't die, unless you can accept them these days (I doubt it).
 

slavoslav

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and even with those you need to be lucky enough that they spawn near your capitol and don't die, unless you can accept them these days (I doubt it).
Of course you can't. This is a paradox game after all.

However, you can delay clicking away the revolutionary rebels pop-up and change your capital to the province where the rebels are about to spawn in advance in order to speed up the process... but even then, if you have one or two sizeable vassals chances are they will just happily kill the mob for you and there's nothing you can do to stop them since attaching their troops to yours is wonky at best when at war and doesn't work at all when at peace.
 

ahyangyi

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If you westernize, you'll also have the Liberty Desire events, in which you will have waves after waves revolutionary rebels, trying to change your government type to the best republic they know.

(In my case, my westernized Tunisia is turned into an Administrative Republic.)

And since Liberty Desire event chain is quite long, you can wait a bit until a wave of revolt has a really good candidate. I had a 3/6/6 Doge....
 

Landwalker

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At this point I'm starting to lean towards "edit the save game / use the console" as the most likely means to my desired end... Oh well, we'll see. Maybe I'll give it a whirl trying to provoke revolutionary rebels, and if that doesn't work, just bite the bullet and break open the game file... :unsure:

Ah, the benefits of not playing in Ironman...