Is it possible to create "reserve fleet"?

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yamato2cz

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What i mean by that is having fleet with fresh ships, that would reinforce sunk or damaged ships in other fleets.

My main problem is with submarine fleets where i create fleets of 2 submarines and let them run wild all around enemy waters. thing is, creating such number of fleets is tedious. and replenishing them even more.
 

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I think this is something that has been discussed here before, and would be a good idea for a naval revamp in the future. I've certainly seen the idea floated before (come on, that was good) and I think it'd be great to have ships auto-assigned to 'frontline' fleets as and when older ships are destroyed.

@Axe99
 

yamato2cz

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I think this is something that has been discussed here before, and would be a good idea for a naval revamp in the future. I've certainly seen the idea floated before (come on, that was good) and I think it'd be great to have ships auto-assigned to 'frontline' fleets as and when older ships are destroyed.

@Axe99
Ah, thanks.
Oh well, then i will mostly ignore naval warfare for now. Using deathballs is meta anyway.
 

Axe99

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On the OP, it's not possible at this stage - you an auto-assign from the build queue to existing fleets, but you assign lines, there's no 'smart allocation'. Although 'smart allocation' would be particularly difficult given the long lead time of ships and the brutality of naval battles in the game at the moment.

Also, once war's broken out, there's usually not a 'reserve' per se - most ships are generally doing something useful, even if it's as a fleet-in-being/counter.

I think this is something that has been discussed here before, and would be a good idea for a naval revamp in the future. I've certainly seen the idea floated before (come on, that was good) and I think it'd be great to have ships auto-assigned to 'frontline' fleets as and when older ships are destroyed.

@Axe99

Having thought about this a bit more, what I think could work well is to have fleets as 'buckets of ships', where a proportion are under maintenance, a proportion in service and damaged ships repairing, with missions set 'offensively' and 'defensively' (and offensive missions 'triggered' after preparation, a bit like battleplans). The total ships available for combat would then only be those in service, which would be influenced by a bunch of things (their range, available ports and their quality, that kind of thing). Thoughts still a bit formative though, so I haven't posted a suggestion per se.
 

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Yeah, we really need to be able to create naval "air wings" and tell the game that, for example, "I want 10 submarines to patrol this area" the same way you can with planes. Otherwise it gets ridiculously micro-heavy.

Also, as others said, subs get wrecked really quickly anyway :( .
 

SonGoku

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Currently naval warfare is more like "Surface doomstacks win by default". So, no.