Is it possible to change the robomodding system?

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OSyukari

Recruit
Dec 12, 2018
4
0
Long story short, I'm a pre-2.2 Rogue Servant player. I had a hard time post 2.2.

As a SP player, I don't mind that much all those changes made to the game. I'm also aware of the 2.2.5 patch made to MI, and those changes do make the early game more forgiving.

But the new population - job - robomodding system is still terrible.
I know we're "supposed" to specialize not per population-basis but on a per-planet basis. But I've still got coordinators and maintenance bot and why not specialize them ?

If only when I robomod my pop, I could select an "amount" of robot per planet to apply the new template... instead of robomodding every single member of the subspecie on the planet. This only would solve every problem I had.

In the current state of the game, I had to robomod an entire subspecies of vanillabot on a planet to minerbot, then reallocate these minerbot onto different planets (since there is too many of them) and THEN get some maintenancebot from other planets ... Last time I tried, it took me almost 20 in-game years to get 3 of my planets with pops working on intended jobs

(Some people might not have the problems I had... I suppose they simply don't care about finetuning. But for me, this option exist, and as long as I could do it, I will... And everytime, I will abandon my RS game due to headache caused by intense micromanagement.)

As a sidenote, why make robomodding exactly like genemodding?
I mean, why make the robot trait tied to that single pop?
It would be a lot easier ( from a management perspective ) if the robot-trait was tied to specific jobs, and instead of manufacturing specialized pops we MI produce stem-cell-like robot units that will put on specialized equipments for the job...
maybe we could apply a cost to upgrade "job-equipment" (as a special project) instead of robomod every population on a planet and then reshuffle...
 

Urza1234

First Lieutenant
24 Badges
Jun 28, 2016
296
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It would not be difficult to make a game-mod, that adds a decision or something to flag 5, 10, or 20 robo pops on a planet so that those pops can be robo-modded as a sub-group.