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Apr 30, 2001
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Just for the hellof it, i'd like to annex SU for once, instead of accepting bitter piece. But how can this be done given the existance of all those low infra provinces, and the fact that even some point-provinces like Alma Ata only have infra of 20. As a result, during my 2 tries so far, my armies kpet simply dissapearing in the tundra. Is annexation possible, or I''ll just have to accept the existance of my border of a hostile nation that still has 300+ divisions?
 

unmerged(5205)

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Bourbon said:
Just for the hellof it, i'd like to annex SU for once, instead of accepting bitter piece. But how can this be done given the existance of all those low infra provinces, and the fact that even some point-provinces like Alma Ata only have infra of 20. As a result, during my 2 tries so far, my armies kpet simply dissapearing in the tundra. Is annexation possible, or I''ll just have to accept the existance of my border of a hostile nation that still has 300+ divisions?

How about paratroopers?
 

Braedonnal

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Stacks of tac air will obliterate Soviet forces in those low infra areas and when those troops are gone you can drop paratroops to take the empty provinces. You can also force your way down the Trans-Siberian Railroad all the way to Vladivostok though the march is way to slow for me. Try the tac air/para combo, it's much quicker.
 

Kanitatlan

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I've done it many times. The march eastwards is extremely tedious. Look at my German Mechanised AAR, I will soon be posting the annexation of the USSR (I'm getting close). Previous comments are pretty accurate. I always use tac bombers to clear the defenders from low infrastructure provinces before occupying them. Its worth knowing the attrition rules.

Troops will suffer attrition if ...

1. They are in a province with less than 10 infrastructure
2. They are in a province with less than 34 infrastructure and they do not have a land route back to their capital
3. They are in a province with less than 34 infrastructure which you do not control (i.e. you are attacking).

Attrition occurs at 00.00 gmt so if you attack a low infrastructure province and win quick you can avoid the attrition.

The level of attrition increases as the infrastructure decreases and your army size increases. I'm not sure exactly what the values are as I make a point of always avoiding all attrition.
 

unmerged(7734)

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I annexed SOV only once, early in my gameplay. I didn't use para so it was a long painful slog: (there are some great suggestions in this thread which would have helped reduce the agony).

Because that was such a bad experience, I have not repeated it and always go for the BP. I now fortify the new SOV border provinces and DOW Persia after the BP and concentrate on getting to Singapore and Vietnam. I find Indochina is also a slow slog, but the rewards of a land route rubber supply offset the agony.
 

Zebedee

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Just a follow up question. I managed to puppet the bear and sat back and watched it eat up Asia. In the manual, it says that once the Allies (or Axis) are beaten, the SU will then reform the Comitern. Does this hold true for the SU if it is puppeted?
 

jdrou

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Zebedee said:
Just a follow up question. I managed to puppet the bear and sat back and watched it eat up Asia. In the manual, it says that once the Allies (or Axis) are beaten, the SU will then reform the Comitern. Does this hold true for the SU if it is puppeted?
AFAIK, if an alliance has ceased to exist it can't be recreated without editing the savegame. Don't trust the manual. If the Comintern still exists, lead by Mongolia for example, then SU could conceivably leave the Axis and join the Comintern but I doubt this would actually happen unless a human was playing SU.
 
Apr 30, 2001
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Braedonnal said:
Stacks of tac air will obliterate Soviet forces in those low infra areas and when those troops are gone you can drop paratroops to take the empty provinces. You can also force your way down the Trans-Siberian Railroad all the way to Vladivostok though the march is way to slow for me. Try the tac air/para combo, it's much quicker.

Doesn't seem to work. I've used 2 stacks of 12 of tac air but... while the soviet troops get hurt, they are NOT obliterated. Maybe I have not researched enough air doctrines. How do you upgrade your tactical bombers - i never figured it out....
 

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Bourbon said:
Doesn't seem to work. I've used 2 stacks of 12 of tac air but... while the soviet troops get hurt, they are NOT obliterated. Maybe I have not researched enough air doctrines. How do you upgrade your tactical bombers - i never figured it out....

Each Pz division or air unit has to be upgraded separately. Click on the individual unit rather than the corps or air wing. This is the unit menu and it wil show you the statistics for that unit. One box there is an upgrade menu.

You can not upgrade at the corps or air squadron level. You have to go deeper into each individual unit in order to upgrade them.

Pz and air units are upgraded to new models.

Inf units of all types do not have to upgrade unless you are playing CORE or another mod (except for units inherited via Anschluss or another 'civil war' situation: compare the division stats if you are unsure).

Naval units upgrade by adding electronics or missile enhancements, but they do not upgrade to bigger hulls and newer models. Wait until you have most or all of the naval research done before you upgrade naval units.
 

Kanitatlan

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Bourbon said:
Doesn't seem to work. I've used 2 stacks of 12 of tac air but... while the soviet troops get hurt, they are NOT obliterated. Maybe I have not researched enough air doctrines. How do you upgrade your tactical bombers - i never figured it out....

See John heidle's response for upgrading.

The key to destroyin units is having enough tactical attack strength in your stack to overwhelm their air defence. This usually requires you to have a significant numerical superiority to be able to quickly destroy units. I usually find that 12 basic tactical bombers is enough for one or two divisions. The usual problem is attacking at reduced combat efficiency leaving insufficient tactical attack capability. For example 12 bombers, 6 tactical attack at 35% will give you a total attack of 24 which would be good against a single division, effective against 2 but starting to look relatively ineffective against 3 or more. The problem is that any attacks that don't exceed the divisions air defence are only 20% effective and if the defenders have air defence around 8 (not too difficult to achieve, in my AARs mine are around 12 to 14) then you need to be attacking single divisions or operate at better effeciency. This is why you can destroy a stack of maybe 3 in clear or desert terrain but cannot deal with more than one at a time if combat adjustments start stacking up against you.

One of the big effects from upgrading, adding bonus techs for tactical attack and also the weather/night effeciency bonuses is that you can actually deal with a bigger stack. Without the improvements you find there is a small maximum size that you can deal with depending on terrain.