Like a group of say five pictures, and whenever the event occurs one of them is randomly displayed, or do I have to make the event five times and associate one picture each?
- 1
### Horse Chancellor
character_event = {
id = ZE.15000
border = GFX_event_normal_frame_religion
picture = GFX_evt_courier
desc = {
trigger = {
has_dlc = "Horse Lords"
is_nomadic = yes
}
text = EVTDESC6317
picture = GFX_evt_horse_friend
}
desc = {
trigger = {
NAND = {
has_dlc = "Horse Lords"
is_nomadic = yes
}
}
text = EVTDESC6317
picture = GFX_evt_courier
}
(...)
You could try and add an immediate block that has a random list that will set one of five character flags and then have each of your different event picture descs check for one of those flags so you will always get a random one if the game is not correctly picking a random one.Thank you. You're cool.
Update: I couldn't make it work, or I did it incorrectly. I put 5 desc with the same triggers but different pictures then tested the event 10 times and all 10 it just showed the picture last on the list.