Is it possible for any game to fail as hard as moo3 did ? ( I don't think it is )

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Abnwtwtud

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Actually I did think of a game that was profoundly disappointing: Dead State. While the game itself was fairly mechanically sound, it would have been fair better suited as a sandbox/roguelike rpg/base-builder than what it actually became.
 

Admiral Howe

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on the MOO3 forums and even got invited to be a beta tester (like Sencho/Admiral Howe) and seeing that game crash and burn was incredibly painful. Quicksilver just didn't have the resources to deal with that game's design ambition.
That but, more importantly, Quicksilver ate itself alive with internal squabbling towards the end that led them to essentially abandoning the planned design, putting lipstick on what they had, and rush it out the door.

Had they had the discipline (and more importantly had Atari funded properly) Moo3 would have been genre redefining and a permanent classic, in my estimation. But that's a parallel universe now. :)

Stellaris will finally be a balm that will heal this lingering fandom wound of mine. I'm psyched. :)
 
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Concept2D

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MOO3 was a disaster, the long waited for sequel, to a huge percentage of PC players game of the decade.
At a time when traditional PC gaming was "dying" compared to the very strong Xbox and PS3, with the type of games they promote.

Too ambitious, not enough developers asking "but is this fun ? / what about the gameplay ?", until far far too late in the development cycle, such a waste.

Thankfully today with steam, PC gaming is stronger so the next time a MOO3 happens it will not be as big a deal, as there should be a few alternatives. Also it's much harder to have a MOO2 today popularity wise due to competition.
 
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Admiral Howe

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For me Endless Space was a bit of a letdown. Sure I enjoyed it but it just felt it was a bit shallow.

I am half expecting Faycron to jump into this thread and declare that MoO3 was a masterpiece and we are all idiots for not seeing it
More than a bit for me. I've forced myself these last two days to see if Endless Space was worth another try. In doing so I discovered that Iceberg forgot to put any fun in the game.

Silly me for not noticing that sooner.
 
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Alucardex

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More than a bit for me. I've forced myself these last two days to see if Endless Space was worth another try. In doing so I discovered that Iceberg forgot to put any fun in the game.

Silly me for not noticing that sooner.

Yeah that is unfortunately exactly my thought on both Endless Space and Endless Legend.
They are both well made 4x games, but I just feel so bored playing them!

Those games feel a bit like a huge Excel table.
No matter how well made an Excel table is playing with it is just no fun.
 
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DàbiànLājīdàrén

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Was never disappointed, as I knew it would be complete shit from the moment I saw the first bit of gameplay. Still, it was a tragedy. EA killing another game series.

What's wrong with CC4? I thought it was ok.
 

Wuz

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Disappointment is relative, what disappoints one gamer may not disappoint another. I am pretty sure everyone in this thread will be disappointed one way or another by Stellaris, but not by a lot. I am talking certain features not working as expected, being underdeveloped or maybe there's a game breaking bug. In the end it all depends on what kind of person the person experiencing these is when it comes to disappointment. Some of us might blow the small things out of proportion, others will provide well-thought out criticism. It's just how game launches and feedback work.
 
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Admiral Howe

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Yeah that is unfortunately exactly my thought on both Endless Space and Endless Legend.
They are both well made 4x games, but I just feel so bored playing them!

Those games feel a bit like a huge Excel table.
No matter how well made an Excel table is playing with it is just no fun.
I have actually enjoyed Endless Legend a fair amount, but I find most of that is because I find the maps gorgeous. I'm a sucker for art. ;)

Both, however, lose me at the "player.score > X = declare war" AI jackassery. I'd rather do my own dentistry than suffer a game with such lousy AI logic.
 
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Destiny's Player

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Starbound was quite a big disappointment for me. It had colossal amounts of hype, and at first it even seemed quite fun, but it got boring quite fast, and then they switched the direction they were going in, and I lost all interest I had in it. In fact, it felt like the developers themselves were hyped up for it, and the hype died down.
 
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Gamengervi

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Starbound was quite a big disappointment for me. It had colossal amounts of hype, and at first it even seemed quite fun, but it got boring quite fast, and then they switched the direction they were going in, and I lost all interest I had in it. In fact, it felt like the developers themselves were hyped up for it, and the hyped died down.
I haven't played it for awhile, but it will be exiting Early Access soon. Maybe check it out again when it's released?
 

Alucardex

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The latest Simcity also made me really dissappointed of the gaming press.
Even with the launch disasters the simulation in that game was fundamentally flawed and traffic flat out broken and still lots of reviewers handed out 8/10 and frigging Polygon even a 9.5/10 !
Made me seriously question the integrity of the gaming press in general.
 
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Admiral Howe

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