Is it possible for any game to fail as hard as moo3 did ? ( I don't think it is )

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Jarac Rassen

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Mass Effect 3 pretty much solidified how far EAWare had fallen. Outside of Tuchanka and Rannoch, the story was shit. The ending was just a middle finger to end it all
(especially in the extended cut if you shoot the Space Brat)
. DA2 also solidified their fall. Thank God for CD Projekt RED.
 
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Yeah, the missions on Rannoch and Tuchanka were awesome, but the ending...oh dear, that almost ruined the whole trilogy for me.

At the risk of making you (and me) cry:


"Had to be me. Someone else might have gotten it wrong."
 
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Oh yes, and Dragon Age 2 as well.
The game with the most re-used artwork of the decade award goes there!
 
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Don't even get me started on Mass Effect 3...
This may not be a popular statement, but Mass Effect 3 post Citidel DLC is a shining jewel of craftsmanship. I loved it with all my heart. That being said, the game that just absolutely crushed me was Dungeons. It was billed as a successor to the Bullfrog game Dungeon Keeper 2, a game that I played over and over again for years. Instead it was a shoddy knock off with a game play model that was totally unfun. I played it for 40 minutes before quitting in a rage. I paid full price for that game and every one of those 40 dollars still haunts me...
 
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I played it for 40 minutes before quitting in a rage.

You got that far? I was cursing my unwarranted enthusiasm within the first 5 minutes. It was nothing like DK2
 
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What's MoO 3?
 
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Side note: Dragon Age 2 had an excellent story if you could get past them reusing a lot of locations frequently...thankfully I had no difficulty doing that! Anders STILL pisses me off...
 
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I notice Spore pop up here a couple of times, but I would like to point something out: The Spore Space Stage was actually a well developed entity in its own right, with the rest of the game sort of like an unrequested prequel to the meat of the game. Also, a lot of the ideas and concepts implemented in Stellaris remind me a LOT of Spore's space stage. The emphasis on exploration, the uplifting of other races, and overall fine details of the universe seem to have a bit of a resemblance. Obviously Spore is not as detailed as Stellaris, but the freedom of it has me playing it as the closest space game out there to Stellaris that exists at the current time.


For notorious failures:

-Any of the Total War franchise after Rome: Total War.
-Anything by Molyneaux
 
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The new MoO, granted, the early access it is, is boring. They're not doing anything new there, just a rehash of game play. Civilization: Beyond Earth disappointed me. It seemed to just be a total conversion of Civ 5 without the charm or addictiveness. Haven't played much of the expansion, but when I did, it still didn't grab me. Firaxis needs to get Brian Reynolds back.

Not really disasters of poor execution, just disappointments of game design.
 
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Side note: Dragon Age 2 had an excellent story if you could get past them reusing a lot of locations frequently...thankfully I had no difficulty doing that! Anders STILL pisses me off...

I must be only person in entire world that prefers DA2 over DAO.
 
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1) Empire and Rome TW

2) X Rebirth on release (good game now)

were my biggest disappointments. Didn't buy Sim City, luckily
 

Jarac Rassen

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This may not be a popular statement, but Mass Effect 3 post Citidel DLC is a shining jewel of craftsmanship. I loved it with all my heart. That being said, the game that just absolutely crushed me was Dungeons. It was billed as a successor to the Bullfrog game Dungeon Keeper 2, a game that I played over and over again for years. Instead it was a shoddy knock off with a game play model that was totally unfun. I played it for 40 minutes before quitting in a rage. I paid full price for that game and every one of those 40 dollars still haunts me...

It's not an unpopular sentiment. A lot of people instantly forgave BioWare after that. To me, however, it's basically just one big pandering DLC. Very good pandering, and a lot of effort was put into it. I think it just infuriated me more, however because if they had put that much effort into the base game, things could have been better.

The Citadel DLC made me go from despising ME3 to plain being disappointed. A good effort, but too little, too late (that's actually an unpopular opinion, lol).
 
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I must be only person in entire world that prefers DA2 over DAO.

I went back through them both just before DAI came out and I can sum it up this way. DAO had better locations and blew us all away with this new IP and worldbuilding, DA2 was a very personal story and the characters were super interesting. Folks just were not ready for the switch to arcade style combat (which I liked) and they wanted A LOT more setting variety.
 
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I haven't bought many games that I have actively disliked in recent memory, not since I gave up on consoles and went to PC gaming exclusively. Even a lot of games people have mentioned, DA2 and ME3, have not ended up on my flop list. I actually liked DA2, I recognize a lot of its faults, but I did enjoy playing the game though I haven't touched it since DA3 came out. I also really liked ME3, right up to the ending. I admit the ending was total trash and broke some much established logic of characters and the setting. The extended cut DLC made it palatable for me to the point that I can reply the game to conclusion whenever I get the yearly 'play the ME series' itch.
I played MoO3 though I bought it second hand a few years after it came out when I was on the hunt for a good space 4X game. I felt let down by it. I didn't hate it, more disappointed. It felt like it had a lot of good ideas, but the execution just felt lacking. My biggest complaint I can remember is never being able to gain 'momentum', I always felt like I was struggling to get anywhere.

Will Stellaris be the big next flop for me personally? No. I have read too much in the Dev Diaries and interviews and I've watched all the streams and other videos. If this game is deeply flawed then Paradox is going to insane lengths to cover it up. My only concerns are getting used to controls which could be problematic. This is a stretch for me since I've played both CK2 and EU4 heavilly and I've never had issues with the controls. The other concern is how fast a game plays. In the Blorg streams we are just passed a century of in game time and they are firmly in the mid game. I was hoping each stage of the game (early, mid, late) would take three or four hundred years to reach. I like long games myself. But these are very minor issues. My experience with PDX games tells me that I will likely play the hell out of Stellaris for years to come and it will only get better as time goes on and DLC adds to the game itself.
 
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