Is it possible for any game to fail as hard as moo3 did ? ( I don't think it is )

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Jarac Rassen

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But am I the only one that remembers Aliens: Colonial Marines? Everything surrounding that game was a tragedy. SEGA better be lucky Creative Assembly bailed them out with Alien: Isolation after letting Gearbox screw them and us. Everything about that game was a lie.
 
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leviathan172

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For disappointments I can think of off the top of my head:
Diablo 3 (at launch)
Sim City remake (ESPECIALLY at launch, but the game was also just pretty crap. Got a free game due to how much it sucked though)
Beyond Earth was pretty disappointing
I got into the DA series late so I knew not to bother with DA2 unless it was very discounted
The Thief remake was pretty disappointing.

Oh, almost forgot the infamous aliens: colonial marines......

For me personally the most disappointing game was Supreme Commander 2....
I used to play the shit out of Supcom but it's sequal was so bad...
 
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Jarac Rassen

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It already is.

As someone active with the Star Citizen community, you are wrong. It's been shaping up quite well, though much slower than anyone anticipated. Chris Roberts wants things done right, not fast (the EA way).

Things got better once they released the mini PU to show they have the large aorld working. And with persistence coming into the next patch, it's quitea step.

You can't say the game is a fail until it's released or not. The only reason some people describe it as a fail is because they are impatient and are seeing the game made before their eyes, not when it's almost in Beta state when games have usually spent years in development by the time they announce.

A completely crowd-funded game, with this much graphical fidelity, planned features and no publishers? That takes time. I hope they can release Squadron 42 (single player campaign) before the end of the year like they hoped, though. Chris's perfectionism (and the growing scale of the Persistent Universe from the original concept) is one of the main reasons for the delays.
 
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Leonick

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But am I the only one that remembers Aliens: Colonial Marines? Everything surrounding that game was a tragedy. SEGA better be lucky Creative Assembly bailed them out with Alien: Isolation after letting Gearbox screw them and us. Everything about that game was a lie.
Heh... This just might get me declared insane, but honestly, I got more fund out of Colonial Marines than I did Isolation...

Now, I played through Colonial Marines with two friends, didn't run in to any of the dancing aliens (or should I say broken animations), and hadn't really watched any of the demos before playing it. Had a bunch of fun in the multiplayer too. Now, there's no denying having watch the demos afterwards that there was a massive downgrade and bait and switch, but hey, I had fun with it.

Isolation on the other hand, while very atmospheric I got quite tired of the Alien AI which seem programmed to deliberately waste my time sometimes searching the general area I was in but not able to find me, just walking around, never getting far away that I could actually move thus leaving me sitting in lockers for minutes... It was nice exploring the station but I couldn't stand the Alien.

And with persistence coming into the next patch, it's quitea step.

A completely crowd-funded game, with this much graphical fidelity, planned features and no publishers? That takes time. I hope they can release Squadron 42 (single player campaign) before the end of the year like they hoped, though.
Was that the next or the one after the next one? 2.4 is feature locked but we don't really know what's in yet as far as I remember. Anyway, the persistence that arrives soon will just be the early framework, it might not bring much new functionality with it in the same patch. Just worth keeping in mind.

Either way the new schedule of doing a release each month with whatever is ready sure is a good move, much smarter than waiting for specific things like before.

Really hope they get Squadron 42 out as planned, that should show people there is more work being done that what is easily seen.
 

Jarac Rassen

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Heh... This just might get me declared insane, but honestly, I got more fund out of Colonial Marines than I did Isolation...

Now, I played through Colonial Marines with two friends, didn't run in to any of the dancing aliens (or should I say broken animations), and hadn't really watched any of the demos before playing it. Had a bunch of fun in the multiplayer too. Now, there's no denying having watch the demos afterwards that there was a massive downgrade and bait and switch, but hey, I had fun with it.

Isolation on the other hand, while very atmospheric I got quite tired of the Alien AI which seem programmed to deliberately waste my time sometimes searching the general area I was in but not able to find me, just walking around, never getting far away that I could actually move thus leaving me sitting in lockers for minutes... It was nice exploring the station but I couldn't stand the Alien.


Was that the next or the one after the next one? 2.4 is feature locked but we don't really know what's in yet as far as I remember. Anyway, the persistence that arrives soon will just be the early framework, it might not bring much new functionality with it in the same patch. Just worth keeping in mind.

Either way the new schedule of doing a release each month with whatever is ready sure is a good move, much smarter than waiting for specific things like before.

Really hope they get Squadron 42 out as planned, that should show people there is more work being done that what is easily seen.

To each their own. I heard playing it with a friend made it more tolerable. But since none of my friends trusted it (smart people) and the main reason I bought it was for the story... yeah. Isolation was better because of its story and atmosphere. Also, I enjoyed the Alien. For years people screamed for a survival horror Alien game in the same vein as the first movie, and that's what we got. A remorseless killing machine, almost unkillable, constantly hunting you. I got what I wanted out of it.

As for Star Citizen/SQ42, yeah I think 2.4 is supposed to be basic persistence (like damage states on ships staying that way). My bet is 2.5 will have shopping and Alpha UEC. And I pray SQ4w comes out this year, but knowing Chris, I expect it to be delayed into early 2017.
 

Safehold

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You know, i've adopted approach "screw professional game reviewers". I don't really care what score they give no more. I'm using two things nowadays- Steam reviews. Yes, they can be wall-to-wall, but an average gives quite a good indication of the state of the game. And Let's Play videos from Youtube. From there, i can see for myself how the game looks and feels. Takes more time to decide, but well, sometimes it's fun on it's own.

I find ways to review games my own way, now a days. Using my own personal spectrum and list of sources, which does include user reviews and youtube vids.
 

Oscot

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Wow, you must really dislike other people having the wrong kind of fun, huh?
Yes. Vehemently.

But in my defence, I do only know one person IRL who likes Minecraft and he has literal autism, soooooooo...
 
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DàbiànLājīdàrén

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Not cool, man.

What about semi-metaphorical what if sarcastic autism?

Then again you could probably apply that to the type of people who like to play Paradox games. To normies, everybody who plays Paradox games is literally autistic in some form or manner.
 
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AndrewT

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Couldn't help youselves, could you.

Closing this thread before I have to infract anyone else
 
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