Is it possible for any game to fail as hard as moo3 did ? ( I don't think it is )

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DàbiànLājīdàrén

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am i the only one here who still loved spore

its still best evolution game there is by far
and i spend hundreds of hours playing it even trough space era was mediocre[/MEDIA]

The first playthrough of Spore I had was ABSOLUTELY MIND BLOWINGLY WONDERFUL, but in game lifespan, that was basically all of 5 minutes. Soon after reaching the space stage the player realized just how shallow the Spore world really is. I don't even blame the devs. The demos Will Wright showed were clearly far above and beyond what was delivered in the game, and whole features previewed in the demos were cut. I'm 99% sure it was mostly EA's fault.

That said, I think Spore made new ground in what was possible with procedurally generated content. The creature designer was a crowning achievement all by itself.
 
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ParagonExile

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This is unrelated to games that have failed, but I really hope No Man's Sky delivers. A game about procedurally-generated aliens and exploration with effectively limitless planets? Sign me up m8.

If it fails procedural games will be set back heavily by the negative attention like they were after Spore. And if it succeeds it'll be a one-of-a-kind milestone game.

Hope it works out.
 
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delassa

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I'd have to throw my hat in the Dragon Age 2 ring, after the beauty of a game that origins was it was just so horrible. I think the worst part was you could see a good game there, just it never was given the time to be done right. Using the same map for 4-5 zones but just walking through it in different directions comes to mind. Perfect example of why rushing to release is a bad idea.

As for ME3 I actually enjoyed the game but I already came to the conclusion with 2 that we were making console action RPGs not actual RPGS with the franchise so maybe my disappointment wasn't as bad as a lot of others had. Still think the first one is the best in the series though. Really any time a RPG goes the path of the 4-direction quad for conversation choices I usually just look the other way.

Honestly I think SWTOR would have made an excellent single player game. I enjoyed most of the story-telling in it, but as an mmo it was WOW put into a star wars universe and they didn't really do anything different for the MMO part of it.
 
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Hardcore_gamer

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This. I considered it the biggest blueballs of the last decade, and even know well into the second one I struggle to think of any other game that has been as big of a fail. Spore looked like it would literally change all of gaming. Instead of we got a bunch of crappy mini-games. I played it for 6 hours and then never touched it again.
 
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Oscot

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This is unrelated to games that have failed, but I really hope No Man's Sky delivers. A game about procedurally-generated aliens and exploration with effectively limitless planets? Sign me up m8.
That sounds dreadful.
Procedural generation is just an apologist's way of saying "No storyline, make your own fun". And you can get away with having players make their own fun in something like Stellaris, where a kind of narrative emerges from the natural competitive setup of competition-over-resources. But "Wandering around looking at things" is not a competitive sport. Also, I can do it cheaper and at higher res by going outside.
So I'm basically imagining No Man's Sky as Oblivion but with no storyline. And Oblivion was pretty damn tedious even with a storyline.

Am I missing something important from this picture?
 
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ParagonExile

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That sounds dreadful.
Procedural generation is just an apologist's way of saying "No storyline, make your own fun". And you can get away with having players make their own fun in something like Stellaris, where a kind of narrative emerges from the natural competitive setup of competition-over-resources. But "Wandering around looking at things" is not a competitive sport. Also, I can do it cheaper and at higher res by going outside.
So I'm basically imagining No Man's Sky as Oblivion but with no storyline. And Oblivion was pretty damn tedious even with a storyline.

Am I missing something important from this picture?

You're not going to be exploring the universe in real life any time soon, and you probably wouldn't see any floating mountains if you did ;)

Yes. Many games don't need an in-depth storyline to be fun, provided they have the ability for the player to make their own fun/stories, or if they have a deep lore. NMS isn't just a walking simulator, you build things, juggles resources and try to reach the centre.
 
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Oscot

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NMS isn't just a walking simulator, you build things, juggles resources and try to reach the centre.
So it's Rimworld, but with just one guy and with actual graphics?
OK, that sounds less awful.
You're not going to be exploring the universe in real life any time soon, and you probably wouldn't see any floating mountains if you did ;)
Bro, do you even 420?
 
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ForeDaMole

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I'm not going to argue about the increasingly lame plot, but I'm telling you, the second one was the height of the franchise. At least up to Assassin's Creed III, I stopped after that one. I heard Black Flag was good though, but I hadn't played it.
Black Flag was fun, but would've been better if they had cut out the Assassin stuff and just made it about pirates. That's my opinion, at least.
 
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DàbiànLājīdàrén

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How about Star Citizen?

With the massive amount of crowd funding and hype, it could easily become one of the worst gaming disasters once it's clear that it's really not doing what it's promised to..

It already is.
 
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Admiral Howe

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Oh really? I thought they are still releasing modules in phase slowly.
Doesn't prevent it from being an unmitigated disaster. :)

Heck, any project that forces me to re-evaluate my opinion of Derek Smart has gone so far off into the abyss that even salvation would be a wreck. :)
 
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Dessic

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That sounds dreadful.
Procedural generation is just an apologist's way of saying "No storyline, make your own fun". And you can get away with having players make their own fun in something like Stellaris, where a kind of narrative emerges from the natural competitive setup of competition-over-resources. But "Wandering around looking at things" is not a competitive sport. Also, I can do it cheaper and at higher res by going outside.
So I'm basically imagining No Man's Sky as Oblivion but with no storyline. And Oblivion was pretty damn tedious even with a storyline.

Am I missing something important from this picture?

Minecraft is essentially "No storyline, make your own fun" on a single planet, and it was as far from a flop as you can get.

NMS has a small plot in that there's supposedly something worth seeing at the center of the galaxy, but nothing forces players to go there if they don't want to. There's also the ability to name things you discover (planets, creatures, aliens, plants) that anyone who follows will see. It's multiplayer, but the galaxy is so immense you're not going to randomly run into your buddies, and even running into other players may be uncommon. As you explore you harvest resources which can be used in recipes to upgrade your ship, your space suit, and your weapons.
 

Oscot

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Minecraft is essentially "No storyline, make your own fun" on a single planet, and it was as far from a flop as you can get.
For people with literal autism, maybe. I hate it, put it that way.

NMS has a small plot in that there's supposedly something worth seeing at the center of the galaxy, but nothing forces players to go there if they don't want to. There's also the ability to name things you discover (planets, creatures, aliens, plants) that anyone who follows will see. It's multiplayer, but the galaxy is so immense you're not going to randomly run into your buddies, and even running into other players may be uncommon. As you explore you harvest resources which can be used in recipes to upgrade your ship, your space suit, and your weapons.
This is only serving to undo the work Paragon Exile did on me.
 
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Dessic

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Then you should probably not buy the game. I have no interest in the Call of Duty games or first person shooters in general, but I acknowledge that there are games in that genre that are considered superlative by a large number of people.
 
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Cethlopodric

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There was a game on the C64 called Paradroid and as a kid I played it to death. To me it's the greatest game I've ever played.
Years later it was remade for the Amiga and it's graphics were great but the map could only scroll up and down and not left and right. This meant the C64 levels felt huge and the Amigas tiny. It was still quite a good game but for me nothing compared to the original. I learnt early that improved graphics don't add much to a game.
MOO3 is still the most disappointed I've felt about a game but Paradroid would be next.
I think who-ever remakes Paradroid would make billions of dollars today.
 
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Tiaexz

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Spore. It was my first true gaming disappointment. So much hype, so many lies. I even bought the Galactic Edition; my first gaming purchase with my own money without relying on the parents. I've since had many disappointments from EA, but that betrayal will always hold a special place. Never before nor ever since, has so much potential been so squandered.
Yes, the lies were so very real. Then that lack of auto save function and CTD...
 
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