Is it possible for any game to fail as hard as moo3 did ? ( I don't think it is )

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DàbiànLājīdàrén

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wait
what
ac brotherhood was best ac from all series
what the heck you talking about here m8

also i would not consider rome 2 'decent' even now its still boring and lifeless

Tbh all the AC games after 1 were pretty underwhelming.
 
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Grunthex

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In the end I would have to say SotS II is easily the biggest fail for me personally followed by ME3.

I could concur with that. The worst part, personally, of SOTS2 was that I was (to say as little as possible) involved in it a lot more than just buying it on release, and just knowing how bad it was going to get crucified, after how much I loved SOTS 1 hurt. Interestingly, I never held it against Paradox at all. The truth will likely never come out, as to how much of that flop was Paradox vs how much was Kerberos, but I felt then, and still feel now, that KP had really really great ideas, and just couldn't make them happen

I will still always respect them for SOTS1 which I play to this day whenever I need a 4X fix though.
 
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DàbiànLājīdàrén

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The first one was boring. Assassin's Creed II was the best of them. You even get to get in a fistfight with the Pope.

Basically they turned it from a unique parcour game into a generic action flick with dumb animus nonsense. Every game after the first one tried to make the animus plot into something serious, which was the franchise's biggest mistake. Whereas the first game was genuinely exceptional in terms of actual content, introducing free roaming climbing, every sequel afterwards has introduced nothing substantial. Then it became a pirate game.
 
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Gamengervi

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Basically they turned it from a unique parcour game into a generic action flick with dumb animus nonsense. Every game after the first one tried to make the animus plot into something serious, which was the franchise's biggest mistake.
I'm not going to argue about the increasingly lame plot, but I'm telling you, the second one was the height of the franchise. At least up to Assassin's Creed III, I stopped after that one. I heard Black Flag was good though, but I hadn't played it.
 
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Balkri

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I played WoW for many years... but after 3 months of Warlords of Draenors i got sick of it ( an lots of people from my guild, and in the game in general, endless boredom for some reason, or much repetitions).

would that count as a very hard Fail?
 

Destiny's Player

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I'm not going to argue about the increasingly lame plot, but I'm telling you, the second one was the height of the franchise. At least up to Assassin's Creed III, I stopped after that one. I heard Black Flag was good though, but I hadn't played it.
I've only really played the first and the fourth, and the fourth much more than the first, and I can say that, as always, the sequels don't stand up to their predcessors, but are otherwise pretty darn good. At least until you get to all the bugs.
 

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Seems this thread has turned into "Games I'm personally disappointed with" instead of games that actually failed.

So at the risk of bringing it back on topic, I think the PC port of Batman: Arkham Knight would count as a legitimate failure. Not only was the PC port broken, it was also the first high-profile victim of Steam's refund policy. It was so bad that Warner Bros. was forced to suspend sales while the game was returned to development in a desperate but ultimately failed attempt to fix it.
 
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DàbiànLājīdàrén

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Seems this thread has turned into "Games I'm personally disappointed with" instead of games that actually failed.

So at the risk of bringing it back on topic, I think the PC port of Batman: Arkham Knight would count as a legitimate failure. Not only was the PC port broken, it was also the first high-profile victim of Steam's refund policy. It was so bad that Warner Bros. was forced to suspend sales while the game was returned to development in a desperate but ultimately failed attempt to fix it.

I think sometimes a disappointment can be even worse than an outright failure. At least with outright failures it's kind of funny, but if a game's just mediocre and not enjoyable in every aspect aside from technical issues, then it leaves a very bad impression.

Think about it this way. How would you feel if Stellaris didn't fail, but wasn't nearly as good as it's made out to be. What if it was only up to par with [input whatever space game you thought was ok] but not nearly good enough to warrant the hype?
 
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Tallfellow

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Seems this thread has turned into "Games I'm personally disappointed with" instead of games that actually failed.

So at the risk of bringing it back on topic, I think the PC port of Batman: Arkham Knight would count as a legitimate failure. Not only was the PC port broken, it was also the first high-profile victim of Steam's refund policy. It was so bad that Warner Bros. was forced to suspend sales while the game was returned to development in a desperate but ultimately failed attempt to fix it.

PC Ports are rarely worth your time time. I've tried a couple and they are all broken because there's a fair bit of difference between a PCs controls and a Consols controls. Same goes with graphics options and so on. So i don't know if you can count them as failures. Maybe on PC but alot of them does well on consols.
 
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Shireknight

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there was a post a few days ago in the pdx forums asking "what if stellaris flops" and it got me thinking is it possible for a game to flop as hard anymore ? there is so much communication between forums / twitter/ youtube/ so much quick online press - even steam's 2 hour refund policy all making it hard to fail as hard as in the old days.

Don't get me wrong I've been disappointed recently (rome2, Grand Ages Medieval in particular) but not to the level that I was for MOO3.

Particularly for Paradox games - we know in quite some detail exactly what we are going to get hours of gameplay (warts/bugs and all ) and very active devs make for good releases .


so what do you guys think?
I for one I only worry if I don't see gameplay and the team members seem to live in a Ivory tower - the exact opposite of pdx's approach.

what were the worst games with the most hype in recent years?

I think Paradox are being geniuses with their streams, I came here because I'm interested in HOI IV, I'd never even heard of Stellaris until I joined the forum and even then I didn't bother checking it out until a few weeks ago when I was bored waiting for the next World War Wednesday episode to be uploaded to You Tube and decided to check out episode 1 of The Blorg series.

I was immediately hooked and thanks to the Blorg stream I already know exactly what the game is going to look and play like because I've already seen it.

Total War: Rome II was the worst initial release of a game I've ever seen, had The Creative Assembly been running hour long streams of that game once a week everyone would have known how unfit for purpose the game was and pre-orders would have been severely damaged, in fact I would imagine a lot of people would not have brought it at all on release.

Paradox have hit the release of Stellaris and HOI IV right on the money and because of their streams they have not only persuaded me to buy the game I initially came here for but another one I didn't even know about -talk about the art of up-selling to your customers :D
 
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Gamengervi

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PC Ports are rarely worth your time time. I've tried a couple and they are all broken because there's a fair bit of difference between a PCs controls and a Consols controls. Same goes with graphics options and so on. So i don't know if you can count them as failures. Maybe on PC but alot of them does well on consols.
Wasn't Skyrim a port?
 

Destiny's Player

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Just remembered one game that was both a total disappointment and (as far as I'm aware) a flop. Planetary Annihilation. Was hyper-ambitious, but resulted in a mediocre strategy where the AI knew only one thing: constant spamming, which was neither effective nor fun, because it forced the player to resolve to mindless spamming as well, just to survive.
 
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Admiral Howe

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Paradox have hit the release of Stellaris and HOI IV right on the money and because of their streams they have not only persuaded me to buy the game I initially came here for but another one I didn't even know about -talk about the art of up-selling to your customers :D
Similar boat here, I hadn't planned on HoI 4 (after HoI 3 disappointed/overwhelmed me) but watching the Blorgcasts led me to look at HoI4's streams and, well, I'm sold there too :)
 
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Same here. I was incredibly...vociferous...on the MOO3 forums and even got invited to be a beta tester (like Sencho/Admiral Howe) and seeing that game crash and burn was incredibly painful. Quicksilver just didn't have the resources to deal with that game's design ambition.

At any rate, the answer, for me anyway, is "no" because I've never let a game become so important to me again after MOO3. I'm super excited about Stellaris and this is, without doubt, the most excitement I've felt in probably 20 years for a single game. Based on the Blorg streams and my experience with EU4, I'm not worried about a flop.


Once Atari started locking down the forums after release I could see the writing on the wall. Wasn't the main developer the guy who wrote the strategy guide?
 

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Wasn't the main developer the guy who wrote the strategy guide?
Nah, author of the book was a David Ellis. Lead designers were Alan Emrich, Floyd Grubb, and Tom Hughes.
 
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Mcwynne

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Feb 5, 2012
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I'm starting to realize that Ive been extremely lucky as I cannot come up with any major dissapointments in my life.

For me the problem i probably the opposite. that Ive missed out on games that ive might had liked, but skipped because of bad reviews/ negative general opinion.
 
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