there was a post a few days ago in the pdx forums asking "what if stellaris flops" and it got me thinking is it possible for a game to flop as hard anymore ? there is so much communication between forums / twitter/ youtube/ so much quick online press - even steam's 2 hour refund policy all making it hard to fail as hard as in the old days.
Don't get me wrong I've been disappointed recently (rome2, Grand Ages Medieval in particular) but not to the level that I was for MOO3.
Particularly for Paradox games - we know in quite some detail exactly what we are going to get hours of gameplay (warts/bugs and all ) and very active devs make for good releases .
so what do you guys think?
I for one I only worry if I don't see gameplay and the team members seem to live in a Ivory tower - the exact opposite of pdx's approach.
what were the worst games with the most hype in recent years?
Don't get me wrong I've been disappointed recently (rome2, Grand Ages Medieval in particular) but not to the level that I was for MOO3.
Particularly for Paradox games - we know in quite some detail exactly what we are going to get hours of gameplay (warts/bugs and all ) and very active devs make for good releases .
so what do you guys think?
I for one I only worry if I don't see gameplay and the team members seem to live in a Ivory tower - the exact opposite of pdx's approach.
what were the worst games with the most hype in recent years?
- 17
- 2